3dsmax打造Q版忍者角色教程
介绍3dsmax打造Q版忍者角色,教程相对比较简单,适合初中级3DSMAX学习者学习制作,制作方法和过程介绍的也比较详细,喜欢的朋友快来学习一下吧!我们先来看看效果图:https://www.fevte.com/data/attachment/portal/201206/17/16171297c9997f0bcp9vv4.jpg 下面是具体的制作步骤介绍:1、按照一般的人物建模方法,先把脑袋大致的形状弄出来https://www.fevte.com/data/attachment/portal/201206/17/161618m10ikrk8s8o1qiz9.jpg图1 2、单独做一个眼罩https://www.fevte.com/data/attachment/portal/201206/17/161618n07nuyg6gq6ujrlb.jpg
图2 3、开始拉出头发(图3-图5)https://www.fevte.com/data/attachment/portal/201206/17/161618p7o06pr6hb6l6c6b.jpg
图3https://www.fevte.com/data/attachment/portal/201206/17/161619ndd3d3cc0dr8277t.jpg
图4https://www.fevte.com/data/attachment/portal/201206/17/161619qal866wmz4o414am.jpg
图54、开始做身体,图6https://www.fevte.com/data/attachment/portal/201206/17/161619ics6vrjojmqsjsso.jpg
图6 5、拉出手臂(图7-图8)https://www.fevte.com/data/attachment/portal/201206/17/161619je3pevrtontrsbls.jpg
图7https://www.fevte.com/data/attachment/portal/201206/17/1616193ugiwa5qip9jj99t.jpg
图8 6、裆部的关节线注意一下,图9https://www.fevte.com/data/attachment/portal/201206/17/161619lfl1y0ocf0zfhg5f.jpg
图9 7、拉出下肢,注意关节处要多加一条线,图10https://www.fevte.com/data/attachment/portal/201206/17/1616194uy4uxfeuf0be44c.jpg
图10 8、做出脚,注意脚也有关节,至少要分两段,图11https://www.fevte.com/data/attachment/portal/201206/17/161620leuq3lz94ii00qeb.jpg
图119、作出护肩,模型基本上就完成了,图12https://www.fevte.com/data/attachment/portal/201206/17/161620neze1ngc2evirixu.jpg
图12 10、由于UV的教程之前已经简单介绍过,就不单独拿出来说了,铺大色,图13https://www.fevte.com/data/attachment/portal/201206/17/161620xxgtvmgx1on4czbx.jpg
图13 11、简单的定位,先把脸的明暗关系画出来,图14https://www.fevte.com/data/attachment/portal/201206/17/161620k2e8jj8kj4ms28dm.jpg
图14 12、身体的大色也铺上,这些都是UV已经分好的,图15-图16https://www.fevte.com/data/attachment/portal/201206/17/161620p11144pbozzoym4i.jpg
图15https://www.fevte.com/data/attachment/portal/201206/17/16162010qbjf98fvckc9v8.jpg
图1613、忍者的标志,画出明暗和高光,由于是卡通,所以注意别太过于写实,图17-图18https://www.fevte.com/data/attachment/portal/201206/17/161620tq42f2o579jtf2oe.jpg
图17https://www.fevte.com/data/attachment/portal/201206/17/1616208py41gag4hapr383.jpg
图18 14、眼罩,画出布料的感觉,边缘要处理的柔软一点,图19-图21https://www.fevte.com/data/attachment/portal/201206/17/1616207mlk6m44czqk6qzk.jpg
图19https://www.fevte.com/data/attachment/portal/201206/17/161621i2p3vggijp2vpstg.jpg
图20https://www.fevte.com/data/attachment/portal/201206/17/161621e9jr39s7h63cmzga.jpg
图21 15、身体的明暗关系描述出来,图22https://www.fevte.com/data/attachment/portal/201206/17/161621axmf3vz99fw9v3m3.jpg
图2216、处理领子,层次要画出来,图23https://www.fevte.com/data/attachment/portal/201206/17/1616219v6w9v96pz70vb77.jpg
图2317、衣服的口袋,图24https://www.fevte.com/data/attachment/portal/201206/17/161621cnvcmt7jjdwthi77.jpg
图24 18、细化领子,明暗关系,图25-图28https://www.fevte.com/data/attachment/portal/201206/17/161621kwm6lllkzrmq66qw.jpg
图25https://www.fevte.com/data/attachment/portal/201206/17/161621h99x131xsxz7si7j.jpg
图26https://www.fevte.com/data/attachment/portal/201206/17/161621ynsga84dgqydqark.jpg
图27https://www.fevte.com/data/attachment/portal/201206/17/161622hfddu8sfdudu57hv.jpg
图2819、开始画头发,画头发是一个非常繁琐的过程,需要耐心,对于卡通只需要表现出体积感即可,如图29-图39https://www.fevte.com/data/attachment/portal/201206/17/161622mipoo0dzqi44ogsi.jpg
图29https://www.fevte.com/data/attachment/portal/201206/17/161622wumj5urklfk5u5xu.jpg
图30https://www.fevte.com/data/attachment/portal/201206/17/161622rjz7ktrxfc7ut7kq.jpg
图31https://www.fevte.com/data/attachment/portal/201206/17/161622q2j19lmzwqqja8aj.jpg
图32https://www.fevte.com/data/attachment/portal/201206/17/16162247rybzd2uhyd3v6v.jpg
图33https://www.fevte.com/data/attachment/portal/201206/17/161622zi8mma2tt82sm2gq.jpg
图34https://www.fevte.com/data/attachment/portal/201206/17/161622mwmwrnjwmnggwqwg.jpg
图35https://www.fevte.com/data/attachment/portal/201206/17/161622j338zs6sffe3kjhr.jpg
图36https://www.fevte.com/data/attachment/portal/201206/17/1616237in997jjcj9jj72j.jpg
图37https://www.fevte.com/data/attachment/portal/201206/17/1616233igmsvlmi3fl66vw.jpg
图38https://www.fevte.com/data/attachment/portal/201206/17/161623g3b7bzblhcbbho53.jpg
图39https://www.fevte.com/data/attachment/portal/201206/17/16171297c9997f0bcp9vv4.jpg
图40
旗木卡卡西
页:
[1]