qq_Yarik_mOo 发表于 2019-4-20 23:03:12

在Blender中纹理化和着色科幻头盔

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本帖最后由 qq_Yarik_mOo 于 2020-5-6 17:03 编辑

It’s a special time in every Digital Artist’s journey when the desire to design, build, texture, and shade a space marine’s helmet is overwhelming. And that time is now.
Take a moment to be inspired by the great sci-fi space marine designs fromBlizzard, Mike Nash, Vitaly Bulgarov, Fausto De Martini, and others. The fact is, hard-surface-sci-fi-space-marine stuff is cool. So let’s create some of our own!

https://pic.element3ds.com/forum/auto_collage/293180/collage_0.jpg

yu2z 发表于 2020-5-6 17:50:22

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我是你的狗爸爸 发表于 2020-5-8 16:49:42

打发

Jahe 发表于 2020-5-10 02:51:03

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luojian1004 发表于 2020-5-11 12:02:52

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unreal3d 发表于 2020-5-11 13:18:02

不错,可惜搅拌机的版本低了~

lianddeng 发表于 2020-5-11 20:52:07

r中纹理化和着色科幻头盔

skate 发表于 2021-2-19 17:21:58

每天一早上元素,挖矿撩妹两不误

qq_Mr.D_o3z 发表于 2021-2-19 21:43:56

好资源!感谢分享~!

高空。 发表于 2021-3-12 23:37:50

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