【Blender】《哑光画质创作教学》(中英双字)
**** 本内容需购买 ****英文名:Blender For Matte Painters
教程共32集,总时长4小时09分,高清视频,有素材文件。
官方简介:https://mattepaint.com/academy/series/blender-for-matte-painters/
\01. Intro to Blender\1_0 Intro.mp4
\01. Intro to Blender\1_1 User Interface.mp4
\01. Intro to Blender\1_2 Movement and Camera Orientation.mp4
\01. Intro to Blender\1_3 Introduction to Modeling.mp4
\02. 3D Modelling in Blender\2_0 Modeling Shortcuts.mp4
\02. 3D Modelling in Blender\2_1 Modelling Your First Building.mp4
\02. 3D Modelling in Blender\2_2 Modelling Building 2.mp4
\02. 3D Modelling in Blender\2_3 Modelling Building 3 Part 1.mp4
\02. 3D Modelling in Blender\2_4 Modelling Building 3 Part 2.mp4
\03. Advanced Modelling Techniques\3_0 Modelling Modular Buildings.mp4
\03. Advanced Modelling Techniques\3_1 Creating Building Variations (Part 1).mp4
\03. Advanced Modelling Techniques\3_2 Creating Building Variations (Part 2).mp4
\03. Advanced Modelling Techniques\3_3 Modeling Hologram Plane.mp4
\03. Advanced Modelling Techniques\3_4 Creating Neon Sign.mp4
\03. Advanced Modelling Techniques\3_5 Modeling A Bridge.mp4
\04. UV Mapping\4_0 What is UV Mapping.mp4
\04. UV Mapping\4_1 UV Mapping a Simple Object.mp4
\04. UV Mapping\4_2 UV Mapping a Compex Object.mp4
\04. UV Mapping\4_3 UV Mapping a Building.mp4
\05. Texturing and Shading\5_0 What is Shading.mp4
\05. Texturing and Shading\5_1 Shading the Buildings.mp4
\05. Texturing and Shading\5_2 Shading the Neon Signs.mp4
\05. Texturing and Shading\5_3 Shading the Procedural Buildings.mp4
\06. Assembling a Scene\6_0 Composing the Hero Buildings.mp4
\06. Assembling a Scene\6_1 Creating Procedural Buildings Using a Particles System.mp4
\06. Assembling a Scene\6_2 Setting Up the Scene.mp4
\07. Lighting and Rendering\7_0 Adding HDRI.mp4
\07. Lighting and Rendering\7_1 Adding Volumetric Fog.mp4
\07. Lighting and Rendering\7_2 Images as Planes.mp4
\07. Lighting and Rendering\7_3 Adding Additional Holograms.mp4
\07. Lighting and Rendering\7_4 Optimizing Render Settings.mp4
\07. Lighting and Rendering\7_5 Render Passes and Rendering.mp4
\Course Files\HDRI.zip
\Course Files\Photo Reference.zip
\Course Files\Textures.zip
\01.搅拌机简介\1_0 简介.mp4
\01.搅拌机简介\1_1 用户界面.mp4
\01.搅拌机简介\1_2 移动和相机方向.mp4
\01.搅拌机简介\1_3 建模简介.mp4
\02.搅拌机中的 3D 建模\2_0 建模快捷方式.mp4
\02.Blender中的3D建模\2_1为您的第一座建筑建模.mp4
\02.搅拌机中的3D建模\2_2 建模 建筑 2.mp4
\02.搅拌机中的3D建模\2_3 建模 建筑3 第1部分.mp4
\02.搅拌机中的3D建模\2_4 建模 建筑3 第2部分.mp4
\03.高级建模技术\3_0 模块化建筑建模.mp4
\03.高级建模技术\3_1 创建建筑变分(第1部分).mp4
\03.高级建模技术\3_2 创建建筑变分(第2部分).mp4
\03.高级建模技术\3_3 全息图平面建模.mp4
\03.高级建模技术\3_4 创建霓虹灯符号.mp4
\03.高级建模技术\3_5 桥梁建模.mp4
\04.UV 映射\4_0 什么是 UV 映射.mp4
\04.UV 映射\4_1 UV 映射简单对象.mp4
\04.UV 映射\4_2 康培对象的 UV 映射.mp4
\04.UV 映射\4_3 建筑物的 UV 映射.mp4
\05.纹理和底纹\5_0 什么是底纹.mp4
\05.纹理和着色\5_1 遮阳建筑物.mp4
\05.纹理和着色\5_2 遮蔽霓虹灯标志.mp4
\05.纹理和着色\5_3 为程序性建筑着色.mp4
\06.拼砌场景\6_0 组成英雄建筑.mp4
\06.装配场景\6_1 使用粒子系统创建程序性建筑.mp4
\06.组装场景\6_2 设置场景.mp4
\07.光照和渲染\7_0 添加 HDRI.mp4
\07.光照和渲染\7_1 添加体积雾.mp4
\07.光照和渲染\7_2 图像作为平面.mp4
\07.光照和渲染\7_3 添加其他全息影像.mp4
\07.光照和渲染\7_4 优化渲染设置.mp4
\07.光照和渲染\7_5 渲染通道和渲染.mp4
\课程文件\硬盘录像机.zip
\课程文件\照片参考.zip
\课程文件\纹理.zip
https://pic.element3ds.com/forum/auto_collage/436596/collage_0.jpg
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