dustin0577 发表于 2021-1-4 12:40:29

《Blender 硬表面游戏资产课程 2.0》(中英双字)

**** 本内容需购买 ****

英文名:The Blender Bros Hard Surface Game Asset Course 2.0
教程共43集,总时长11小时21分,高清视频,有素材文件。
官方简介:https://www.blendermarket.com/pr ... game-asset-course-2



【教程目录】
\Add-ons and assets endorsed by Blender Bros.pdf
\GA 2-0 Course- -READ ME- Course Order.pdf
\GA 2.0 Addons and Blender Interface setup.mp4
\GA 2.0 Project Files.zip
\GA_2.0_Automation\01_Automation – Sharp Edges.mp4
\GA_2.0_Automation\02_Automation – Chamfer Seams.mp4
\GA_2.0_Automation\03_Automation – Sneaky Markings.mp4
\GA_2.0_Automation\04_Automation – Rings.mp4
\GA_2.0_Automation\05_Automation – Continuous Sets Of Faces.mp4
\GA_2.0_Automation\06_Putting It All Together.mp4
\GA_2.0_Automation\07_Unwrapping – Full Process.mp4
\GA_2.0_Automation\08_UV Optimization.mp4
\GA_2.0_Automation\09_Mirrored Uvs.mp4
\GA_2.0_Automation\10_Complete Optimization Process.mp4
\GA_2.0_Automation\11_Finishing The Unwrap.mp4
\GA_2.0_Automation\UV Pack Master how to use.mp4
\GA_2.0_Baking\Baking – An Important Discussion.mp4
\GA_2.0_Baking\Baking – Marmoset Basics.mp4
\GA_2.0_Decimation\04 Decimation – Bevel Segments.mp4
\GA_2.0_Decimation\05 Decimation – Bevel Segments Recap.mp4
\GA_2.0_Decimation\Decimation – Flat Surfaces Recap.mp4
\GA_2.0_Decimation\Decimation – Flat Surfaces.mp4
\GA_2.0_Decimation\Decimation – Full Process.mp4
\GA_2.0_Decimation\How To Know If Your Model Is Low Poly Enough.mp4
\GA_2.0_Game Engine Import\Unity Import.mp4
\GA_2.0_Game Engine Import\Unreal Engine Import.mp4
\GA_2.0_Texturing\Exporting Substance Maps.mp4
\GA_2.0_Texturing\Id Maps.mp4
\GA_2.0_Texturing\Importing Marmoset Maps Into Substance Painter.mp4
\GA_2.0_Texturing\Let_s Texture!.mp4
\GA_2.0_Texturing\Substance Painter – Decals.mp4
\GA_2.0_Texturing\Substance Painter Baking (Not Recommended).mp4
\GA_2.0_Texturing\Substance Painter Basics.mp4
\GA_2.0_Triangulation\Triangulation – Some Additional Tips.mp4
\GA_2.0_Triangulation\Triangulation – Why It_s Essential.mp4
\GA_2.0__Bonus_Texture_Set_Setup_In_Marmoset__Substance_Painter.mp4
\MAD-T Framework PDF.pdf
\Modelling\Ga 20 Modelling 1.mp4
\Modelling\Ga 20 Modelling 2.mp4
\Modelling\Ga 20 Modelling 3.mp4
\Modelling\Ga 20 Modelling 4.mp4
\Modelling\Ga 20 Modelling 5.mp4
\Modelling\Ga 20 Modelling 6.mp4
\Modelling\Ga 20 Modelling 7.mp4
\Modelling\Ga 20 Modelling 8.mp4
\Render and presentation\GA 2.0 Post processing.mp4
\Render and presentation\GA 2.0 Rendering.mp4
\由搅拌兄弟认可的附加组件和资产.pdf
\GA 2-0 课程 - 自述课程- 课程订单.pdf
\GA 2.0 插件和搅拌机接口设置.mp4
\GA 2.0 项目文件.zip
\GA_2.0_自动化\01_Automation – 锋利的边缘.mp4
\GA_2.0_自动化\02_Automation – 倒角接缝.mp4
\GA_2.0_自动化\03_Automation – 偷偷摸摸的标记.mp4
\GA_2.0_自动化\04_Automation – 戒指.mp4
\GA_2.0_自动化\05_Automation – 连续的面集.mp4
\GA_2.0_自动化\06_Putting一起.mp4
\GA_2.0_自动化\07_Unwrapping – 全流程.mp4
\GA_2.0_自动化\08_UV优化.mp4
\GA_2.0_自动化\09_Mirrored紫外线.mp4
\GA_2.0_自动化\10_Complete优化过程.mp4
\GA_2.0_自动化\11_Finishing 解开包装.mp4
\GA_2.0_自动化\UV包装掌握如何使用.mp4
\GA_2.0_烘焙\烘焙 – 一个重要的讨论.mp4
\GA_2.0_烘焙\烘焙 – 狨猴集基础知识.mp4
\GA_2.0_抽取\04 抽取 – 斜角线段.mp4
\GA_2.0_抽取\05 抽取 – 斜角段回顾.mp4
\GA_2.0_抽取\抽取 – 平面回顾.mp4
\GA_2.0_抽取\抽取 – 平坦曲面.mp4
\GA_2.0_抽取\抽取 – 完整进程.mp4
\GA_2.0_抽取\如何知道您的模型是否足够低多边形.mp4
\GA_2.0_游戏引擎导入\Unity 导入.mp4
\GA_2.0_游戏引擎导入\虚幻引擎导入.mp4
\GA_2.0_纹理\导出物质地图.mp4
\GA_2.0_纹理\Id 地图.mp4
\GA_2.0_纹理\将狨猴地图导入到物质画家中.mp4
\GA_2.0_纹理\Let_s纹理!人气瓶
\GA_2.0_纹理\物质画家 – 贴花.mp4
\GA_2.0_纹理\物质刷烘焙(不推荐).mp4
\GA_2.0_纹理\物质画家基础知识.mp4
\GA_2.0_三角测量\三角测量 – 一些其他提示.mp4
\GA_2.0_三角测量\三角测量 – 为什么It_s必不可少.mp4
\GA_2.0__奖金_纹理_设置_设置_在_狨猴__物质_画家.mp4
马德里-T框架.pdf
\建模\Ga 20 建模 1.mp4
\建模\Ga 20 建模 2.mp4
\建模\Ga 20 建模 3.mp4
\建模\Ga 20 建模 4.mp4
\建模\Ga 20 建模 5.mp4
\建模\Ga 20 建模 6.mp4
\建模\Ga 20 建模 7.mp4
\建模\Ga 20 建模 8.mp4
\渲染和演示\GA 2.0 后期处理.mp4
\渲染和演示\GA 2.0 渲染.mp4
https://pic.element3ds.com/forum/auto_collage/441155/collage_0.jpg
https://pic.element3ds.com/forum/auto_collage/441155/collage_1.jpg
页: [1]
查看完整版本: 《Blender 硬表面游戏资产课程 2.0》(中英双字)