blender Real Skin Shader V2
本帖最后由 秋令6689 于 2022-5-25 16:26 编辑**** Hidden Message *****
EEVEE handles skin shading like a champ now with the official release of the Blender 2.8!This shader is fully RENEWED, it is now FASTER and EASY to manipulate and it looks AMAZING!Make your characters more believable with this new release of RSS and get faster renders up to2sec per frame!
Cinema quality skin within your viewport!Before starting anything in Eevee, make sure the scene scale is properly set. Use Show Scale Reference and match the scene scale for better accuracy!
EEVEE像冠军一样处理皮肤阴影,这个着色器是完全更新的,它现在更快,更容易操作,看起来很棒!让你的角色更加可信,获得更快的渲染速度,每帧2秒!
在你的视窗中展示电影质量皮肤!在Eevee中开始任何操作之前,请确保场景比例设置正确。使用显示比例参考并匹配场景比例以获得更好的准确性!
What's New:
Note: these are viewport screenshots and don't represent the final look.
[*]Better and much realistic skin scattering colors representing each individual layer of the human tissue.
[*]RSS now has its own skin pores maps for maximum detail for closeups.
新功能:
注意:这些是视口截图,并不代表最终的外观。
更好、更真实的皮肤散射颜色,代表人体组织的每一层。RSS现在有了自己的皮肤毛孔地图,可以最大限度地提供特写细节。
Paleness effect for under the eyes and various shallow skin spots.
针对眼睛下方和各种浅皮肤斑点的苍白效果。
and of course the diffuse weigh factor to determine which areas should be which using masks, e.g painted face.., dry paint does not have any sss. multi-layered specular maps are still there to give you the full control over the specularity of your shader in different lighting scenarios.当然还有漫射权重因子来决定哪些区域应该使用蒙版,例如画的脸..,没有任何sss。
多层高光贴图仍然可以让你在不同的光照场景下完全控制材质球的镜面反射。
https://pic.element3ds.com/forum/auto_collage/442207/collage_0.jpg 好 {:1_236:}
页:
[1]