Procedure + ShaderBased Stylized Smoke and Cloud
{:4_1402:} [翻译] : 我真的很喜欢使用节点化方法制作特效(VFX),这次我尝试制作一些类似2D动漫风格的烟雾Shader,并测试我能做到什么程度。我非常享受这个过程。[视频]I really love to make procedure VFX with node-based approach.
This time, I tried to make some smoke shader which look like 2D anime, and
tested how far I can get with it.
I really enjoyed this.
https://att.element3ds.com/data/attachment/upload_media/20220708/jtrj1tybhy7jty2u.mp4?form=upload_media_6808
给力!元素有你更精彩 给力!元素有你更精彩
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