Unity water study
{:4_1402:} [翻译] : 上个星期,我在YouTube上看《原神》(Genshin Impact)的游戏视频时,看到了一些让我印象深刻的水系视觉特效。这激发了我为新项目学习类似效果的兴趣。因为这是我第一次不用流体模拟制作类似液体的特效,确实有些挑战,但我对最终的结果很满意。[视频=本帖最后由 youngkyu_Kim 于 2022-7-9 17:49 编辑
Last week, I was watching Genshin-impact game-play clip from YouTube, and saw some water-based VFX that I was so impressed.
And, I got interested in making something similar for new study.
since it was my first time to make fluid-like VFX without using fluid simulation, it was a bit challenge, but I like how it came out.https://att.element3ds.com/data/attachment/upload_media/20220708/elbxj0uoxrcbrbc3.mp4?form=upload_media_6810
{:1_234:} 好看 {:1_239:} 上源文件,元素币花不完{:1_240:} {:1_235:} 放个源文件学习学习啊,元素币太多了 {:1_235:} {:1_235:}
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