【Unity】Brian Cox《Unity 游戏开发大师班》(中英双字)
**** 本内容需购买 ****本帖最后由 qq_微愿_kzk 于 2022-8-29 12:10 编辑
英文名:Unity Game Development Master Class
教程共231集,总时长19小时21分钟,高清视频,有素材文件下载地址。
官方简介:https://www.udemy.com/course/unity-game-development-master-class/
\1. Introduction\1. Unity Course Projects Overview.mp4
\1. Introduction\2. Personal & Unity Introduction Video.mp4
\1. Introduction\3. Downloading and installing Unity.mp4
\1. Introduction\4. Summer Course Result Compilation Video.mp4
\2. CLASS 1 Creating an Interactive Character\1. Class 1 introduction & Unity User Interface.mp4
\2. CLASS 1 Creating an Interactive Character\2. Lighting.mp4
\2. CLASS 1 Creating an Interactive Character\3. C# Variables Functions & Code grouping.mp4
\2. CLASS 1 Creating an Interactive Character\4. Creating & executing scripts in Unity.mp4
\2. CLASS 1 Creating an Interactive Character\5. Rigidbody Collisions & AddForce.mp4
\2. CLASS 1 Creating an Interactive Character\6. Rigidbody Triggers.mp4
\2. CLASS 1 Creating an Interactive Character\7. CharacterController & Creating an Interactive Character Time.deltaTime.mp4
\2. CLASS 1 Creating an Interactive Character\8. CharacterController & Jumping logics.mp4
\2. CLASS 1 Creating an Interactive Character\9. Prefabs.mp4
\2. CLASS 1 Creating an Interactive Character\10. Audio & Importing Custom Assets.mp4
\2. CLASS 1 Creating an Interactive Character\10.1 All C# Scripts used in Class 1-3..html
\3. CLASS 2 Creating a Top Down Shooter\1. Class 2 introduction.mp4
\3. CLASS 2 Creating a Top Down Shooter\2. Parenting objects in Scene Hierarchy.mp4
\3. CLASS 2 Creating a Top Down Shooter\3. 2D movement – 3D movement & Rotate towards Movement Direction.mp4
\3. CLASS 2 Creating a Top Down Shooter\4. Character Rotation to Mouse Position.mp4
\3. CLASS 2 Creating a Top Down Shooter\5. Creating Bullet Prefab.mp4
\3. CLASS 2 Creating a Top Down Shooter\6. Creating Gun Prefab & Setting up Bullet Spawn.mp4
\3. CLASS 2 Creating a Top Down Shooter\7. Spawning Bullets.mp4
\3. CLASS 2 Creating a Top Down Shooter\8. Rotating & Shooting Bullets.mp4
\3. CLASS 2 Creating a Top Down Shooter\9. Shot Cooldown & Ammo Count.mp4
\3. CLASS 2 Creating a Top Down Shooter\10. Canvas UI & Ammo Visualization.mp4
\3. CLASS 2 Creating a Top Down Shooter\11. Destructible Targets & Applying Textures to Materials.mp4
\3. CLASS 2 Creating a Top Down Shooter\12. Playing Gun Shot & Gun Empty Sounds.mp4
\3. CLASS 2 Creating a Top Down Shooter\13. Ammo Crates refilling Ammo & Accessing other Classes.mp4
\3. CLASS 2 Creating a Top Down Shooter\14. ADVANCED Equipping and unequipping weapons.mp4
\3. CLASS 2 Creating a Top Down Shooter\15. Adding New Weapons & Outro.mp4
\3. CLASS 2 Creating a Top Down Shooter\15.1 All C# Scripts used in Class 1-3..html
\4. CLASS 3 AI Behaviour & Navigation\1. Class 3 introduction.mp4
\4. CLASS 3 AI Behaviour & Navigation\2. Canvas UI Health.mp4
\4. CLASS 3 AI Behaviour & Navigation\3. Enemy States & Enums.mp4
\4. CLASS 3 AI Behaviour & Navigation\4. NavMesh Baking.mp4
\4. CLASS 3 AI Behaviour & Navigation\5. NavMesh Agent.mp4
\4. CLASS 3 AI Behaviour & Navigation\6. Setting up AI Patrolling behaviour.mp4
\4. CLASS 3 AI Behaviour & Navigation\7. AI Range & Radius Checking.mp4
\4. CLASS 3 AI Behaviour & Navigation\8. Damage to Player.mp4
\4. CLASS 3 AI Behaviour & Navigation\9. Damage to Enemies.mp4
\4. CLASS 3 AI Behaviour & Navigation\10. Extra Features & Outro.mp4
\4. CLASS 3 AI Behaviour & Navigation\10.1 All C# Scripts used in Class 1-3..html
\5. CLASS 4 Raycasting Animation timeline & Animator\1. Class 4 introduction.mp4
\5. CLASS 4 Raycasting Animation timeline & Animator\2. Raycasting Camera to Mouse Position.mp4
\5. CLASS 4 Raycasting Animation timeline & Animator\3. NavMesh baking & NavMesh agent.mp4
\5. CLASS 4 Raycasting Animation timeline & Animator\4. Click Visualization.mp4
\5. CLASS 4 Raycasting Animation timeline & Animator\5. Camera Movement.mp4
\5. CLASS 4 Raycasting Animation timeline & Animator\6. Importing 3D Models.mp4
\5. CLASS 4 Raycasting Animation timeline & Animator\7. Animation Timeline.mp4
\5. CLASS 4 Raycasting Animation timeline & Animator\8. Animation Events.mp4
\5. CLASS 4 Raycasting Animation timeline & Animator\9. Animator.mp4
\5. CLASS 4 Raycasting Animation timeline & Animator\10. Raycasting GameObject to GameObject.mp4
\5. CLASS 4 Raycasting Animation timeline & Animator\11. Enums PlayerStates.mp4
\5. CLASS 4 Raycasting Animation timeline & Animator\12. Applying Damage & Outro.mp4
\5. CLASS 4 Raycasting Animation timeline & Animator\12.1 All C# Scripts used in Class 4..html
\6. CLASS 5 Creating a Third Person Game\1. Class 5 introduction.mp4
\6. CLASS 5 Creating a Third Person Game\2. Third Person Camera & Scene Setup.mp4
\6. CLASS 5 Creating a Third Person Game\3. Player Movement.mp4
\6. CLASS 5 Creating a Third Person Game\4. Camera Movement.mp4
\6. CLASS 5 Creating a Third Person Game\5. Camera Rotation.mp4
\6. CLASS 5 Creating a Third Person Game\6. Camera LookAt & Camera Zooming.mp4
\6. CLASS 5 Creating a Third Person Game\7. Downloading Model & Animation Assets using Mixamo.mp4
\6. CLASS 5 Creating a Third Person Game\8. Importing & Setting up the Character.mp4
\6. CLASS 5 Creating a Third Person Game\9. Animation BlendTree.mp4
\6. CLASS 5 Creating a Third Person Game\10. Setting up Animation Events in Editor.mp4
\6. CLASS 5 Creating a Third Person Game\11. Implementing Animation Events in code.mp4
\6. CLASS 5 Creating a Third Person Game\12. ADVANCED Contextual Sound Theory & Scene Setup.mp4
\6. CLASS 5 Creating a Third Person Game\13. ADVANCED Contextual Sound implementation using Raycasting.mp4
\6. CLASS 5 Creating a Third Person Game\14. Player turning towards Camera Direction & Outro.mp4
\6. CLASS 5 Creating a Third Person Game\14.1 All C# Scripts used in Class 5..html
\7. CLASS 6 Saving & Loading using PlayerPrefs\1. Class 6 introduction.mp4
\7. CLASS 6 Saving & Loading using PlayerPrefs\2. Setting up Project & Player assets.mp4
\7. CLASS 6 Saving & Loading using PlayerPrefs\3. Implementing PlayerLogics.mp4
\7. CLASS 6 Saving & Loading using PlayerPrefs\4. Setting up Enemy assets.mp4
\7. CLASS 6 Saving & Loading using PlayerPrefs\5. Implementing EnemyLogics for Animation.mp4
\7. CLASS 6 Saving & Loading using PlayerPrefs\6. Implementing EnemyLogics for States & Movement.mp4
\7. CLASS 6 Saving & Loading using PlayerPrefs\7. Implementing EnemyLogics for WeakPoint & Dying.mp4
\7. CLASS 6 Saving & Loading using PlayerPrefs\8. Setting up Collectibles.mp4
\7. CLASS 6 Saving & Loading using PlayerPrefs\9. Singleton Coding Design Pattern Serialization of Data Saving & Loading Theory.mp4
\7. CLASS 6 Saving & Loading using PlayerPrefs\10. Creating GameManager Singleton.mp4
\7. CLASS 6 Saving & Loading using PlayerPrefs\11. Saving & Loading Coin Collectibles.mp4
\7. CLASS 6 Saving & Loading using PlayerPrefs\12. Saving & Loading Zombies.mp4
\7. CLASS 6 Saving & Loading using PlayerPrefs\13. Checkpoint System Bug fixes & Outro.mp4
\7. CLASS 6 Saving & Loading using PlayerPrefs\13.1 All C# Scripts used in Class 6..html
\8. CLASS 7 Controller Input Local Multiplayer & VFX\1. Class 7 introduction.mp4
\8. CLASS 7 Controller Input Local Multiplayer & VFX\2. Project Settings – Input Setting up Keyboard & Xbox Controller Input.mp4
\8. CLASS 7 Controller Input Local Multiplayer & VFX\3. Creating the Scene & PlayerLogic.mp4
\8. CLASS 7 Controller Input Local Multiplayer & VFX\4. Creating 2 Players.mp4
\8. CLASS 7 Controller Input Local Multiplayer & VFX\5. Downloading & Setting up Player Model & Animations.mp4
\8. CLASS 7 Controller Input Local Multiplayer & VFX\6. Updating PlayerLogics to support animations & Face towards walk direction.mp4
\8. CLASS 7 Controller Input Local Multiplayer & VFX\7. Implementing Casting Fireball Behaviour & Animation.mp4
\8. CLASS 7 Controller Input Local Multiplayer & VFX\8. Spawning a basic Fireball.mp4
\8. CLASS 7 Controller Input Local Multiplayer & VFX\9. Particle Emitter Settings & Fireball VFX Setup.mp4
\8. CLASS 7 Controller Input Local Multiplayer & VFX\10. Fireball Collisions & Explosion VFX.mp4
\8. CLASS 7 Controller Input Local Multiplayer & VFX\11. Player Death Animation.mp4
\8. CLASS 7 Controller Input Local Multiplayer & VFX\12. Player Respawn Logics.mp4
\8. CLASS 7 Controller Input Local Multiplayer & VFX\13. Events Delegates & UI Setup.mp4
\8. CLASS 7 Controller Input Local Multiplayer & VFX\14. Implementing UI Manager & Events.mp4
\8. CLASS 7 Controller Input Local Multiplayer & VFX\15. Optimization Bug Fixes & Outro.mp4
\8. CLASS 7 Controller Input Local Multiplayer & VFX\15.1 All C# Scripts used in Class 7..html
\9. CLASS 8 UI XML Localization Scene Load & Build\1. Class 8 introduction.mp4
\9. CLASS 8 UI XML Localization Scene Load & Build\2. Main Menu Setup.mp4
\9. CLASS 8 UI XML Localization Scene Load & Build\3. Button OnClicked Logics.mp4
\9. CLASS 8 UI XML Localization Scene Load & Build\4. XML Data Localization Data & Localization Files setup.mp4
\9. CLASS 8 UI XML Localization Scene Load & Build\5. Loading XML Files in code.mp4
\9. CLASS 8 UI XML Localization Scene Load & Build\6. Reading Localization Data in code.mp4
\9. CLASS 8 UI XML Localization Scene Load & Build\7. Setting up Text fields for Localization.mp4
\9. CLASS 8 UI XML Localization Scene Load & Build\8. Building .exe Loading Scenes & Quitting.mp4
\9. CLASS 8 UI XML Localization Scene Load & Build\9. ADVANCED UI Selection.mp4
\9. CLASS 8 UI XML Localization Scene Load & Build\10. ADVANCED UI Manager State Transition to Options Menu.mp4
\9. CLASS 8 UI XML Localization Scene Load & Build\11. AVANCED Improvements & Outro.mp4
\9. CLASS 8 UI XML Localization Scene Load & Build\11.1 All C# Scripts used in Class 8..html
\10. CLASS 9 Advanced Animations\1. Class 9 introduction.mp4
\10. CLASS 9 Advanced Animations\2. Setting up Project & Player Assets.mp4
\10. CLASS 9 Advanced Animations\3. Setting up Animator Controller & Animation Blend State.mp4
\10. CLASS 9 Advanced Animations\4. Setting up Weapon & Fixing Strafe Right Animation.mp4
\10. CLASS 9 Advanced Animations\5. Aiming & Bone Rotations.mp4
\10. CLASS 9 Advanced Animations\6. WeaponLogics Weapon Line Renderer.mp4
\10. CLASS 9 Advanced Animations\7. WeaponLogics Raycasting for Impact Position.mp4
\10. CLASS 9 Advanced Animations\8. WeaponLogics Shooting logics.mp4
\10. CLASS 9 Advanced Animations\9. Animation Masking Setup.mp4
\10. CLASS 9 Advanced Animations\10. Advanced Animations code implementation.mp4
\10. CLASS 9 Advanced Animations\11. Inverse Kinematics (IK) Left hand supporting Weapon.mp4
\10. CLASS 9 Advanced Animations\12. Inverse Kinematics (IK) Feet IK core implementation.mp4
\10. CLASS 9 Advanced Animations\13. Inverse Kinematics (IK) Feet IK improvements.mp4
\10. CLASS 9 Advanced Animations\14. ADVANCED Impact Marking Setup.mp4
\10. CLASS 9 Advanced Animations\15. ADVANCED Impact Marking Code implementation.mp4
\10. CLASS 9 Advanced Animations\16. ADVANCED Aiming Camera & Outro.mp4
\10. CLASS 9 Advanced Animations\16.1 All C# Scripts used in Class 9..html
\11. CLASS 10 Unity Editor Extensions\1. Class 10 introduction.mp4
\11. CLASS 10 Unity Editor Extensions\2. CustomEditor & CubeLogic Generate Color Example.mp4
\11. CLASS 10 Unity Editor Extensions\3. CustomEditor & CubeLogic Extra Features.mp4
\11. CLASS 10 Unity Editor Extensions\4. MenuItem & PlayerPrefs Example.mp4
\11. CLASS 10 Unity Editor Extensions\5. EditorWindow & Renaming Objects Example.mp4
\11. CLASS 10 Unity Editor Extensions\6. Procedural Generation Setup Position & Spawning Objects.mp4
\11. CLASS 10 Unity Editor Extensions\7. Procedural Generation Setup Rotation.mp4
\11. CLASS 10 Unity Editor Extensions\8. Procedural Generation Displaying Selected Objects.mp4
\11. CLASS 10 Unity Editor Extensions\9. ADVANCED Procedural Generation RayCast Spawning.mp4
\11. CLASS 10 Unity Editor Extensions\10. ADVANCED Procedural Generation Spawning Multiple Objects.mp4
\11. CLASS 10 Unity Editor Extensions\11. ADVANCED Procedural Generation Cube Spawning.mp4
\11. CLASS 10 Unity Editor Extensions\12. ADVANCED Procedural Generation Spawn System Selection & Outro.mp4
\11. CLASS 10 Unity Editor Extensions\12.1 All C# Scripts used in Class 10..html
\12. CLASS 11 Advanced Visuals\1. Class 11 introduction.mp4
\12. CLASS 11 Advanced Visuals\2. Skybox.mp4
\12. CLASS 11 Advanced Visuals\3. Fog.mp4
\12. CLASS 11 Advanced Visuals\4. RenderTargetTexture.mp4
\12. CLASS 11 Advanced Visuals\5. Shaders.mp4
\12. CLASS 11 Advanced Visuals\6. Post-Processing.mp4
\12. CLASS 11 Advanced Visuals\7. Light Probes.mp4
\12. CLASS 11 Advanced Visuals\8. Creating a Portal Skybox Character & Camera Setup.mp4
\12. CLASS 11 Advanced Visuals\9. Creating a Portal Setting up the Teleport Destination.mp4
\12. CLASS 11 Advanced Visuals\10. Creating a Portal Setting up the Portal.mp4
\12. CLASS 11 Advanced Visuals\11. Creating a Portal Creating Distort Portal Shader.mp4
\12. CLASS 11 Advanced Visuals\12. Creating a Portal RTTCamera Movement & Rotation.mp4
\12. CLASS 11 Advanced Visuals\13. Creating a Portal Teleportation.mp4
\12. CLASS 11 Advanced Visuals\14. Creating a Portal Changing SkyBox & Post-Processing Effects.mp4
\12. CLASS 11 Advanced Visuals\15. Creating a Dialog Window Rendering 3D Character to UI Texture & Adding Text.mp4
\12. CLASS 11 Advanced Visuals\16. Creating a Dialog Window Setting up the Dialog Manager.mp4
\12. CLASS 11 Advanced Visuals\17. Creating a Dialog Window Dialog Display Time.mp4
\12. CLASS 11 Advanced Visuals\18. Creating a Dialog Window Letter animation & Outro.mp4
\12. CLASS 11 Advanced Visuals\18.1 All C# Scripts used in Class 11 (with Post-Processing Stack legacy code).html
\12. CLASS 11 Advanced Visuals\18.2 All C# Scripts used in Class 11 (without Post-Processing Stack code use PackageManager to import Post-Processing).html
\13. CLASS 12 Source Control & Creating a FPS game\1. Class 12 introduction.mp4
\13. CLASS 12 Source Control & Creating a FPS game\2. Team Collaboration.mp4
\13. CLASS 12 Source Control & Creating a FPS game\3. Source Control SourceTree & BitBucket Creating a Repository.mp4
\13. CLASS 12 Source Control & Creating a FPS game\4. Setting up Unity for Source Control Creating a .gitignore file Commit Push &.mp4
\13. CLASS 12 Source Control & Creating a FPS game\5. Setting up Character & First Person Camera.mp4
\13. CLASS 12 Source Control & Creating a FPS game\6. Creating a First Person Camera.mp4
\13. CLASS 12 Source Control & Creating a FPS game\7. Movement with First Person Camera.mp4
\13. CLASS 12 Source Control & Creating a FPS game\8. Shooting.mp4
\13. CLASS 12 Source Control & Creating a FPS game\9. Inverse Kinematics (IK).mp4
\13. CLASS 12 Source Control & Creating a FPS game\10. Weapon Recoil.mp4
\13. CLASS 12 Source Control & Creating a FPS game\11. Shoot Effects.mp4
\13. CLASS 12 Source Control & Creating a FPS game\12. Bullet Impact.mp4
\13. CLASS 12 Source Control & Creating a FPS game\13. Crouching.mp4
\13. CLASS 12 Source Control & Creating a FPS game\14. Additional Features Displaying Ammo Count in UI.mp4
\13. CLASS 12 Source Control & Creating a FPS game\15. Additional Features Reloading Animation.mp4
\13. CLASS 12 Source Control & Creating a FPS game\16. Additional Features Shooting Sound Effects.mp4
\13. CLASS 12 Source Control & Creating a FPS game\17. Additional Features Footstep Sound Effects.mp4
\13. CLASS 12 Source Control & Creating a FPS game\18. Minor improvements & Outro.mp4
\13. CLASS 12 Source Control & Creating a FPS game\18.1 All C# Scripts used in Class 12..html
\14. CLASS 13 Multiplayer Networking\1. Class 13 introduction.mp4
\14. CLASS 13 Multiplayer Networking\2. UNet Deprication & Server Client Model.mp4
\14. CLASS 13 Multiplayer Networking\3. NetworkManager NetworkManagerHUD NetworkBehaviour NetworkIdentity.mp4
\14. CLASS 13 Multiplayer Networking\4. IsLocalPlayer IsServer NetworkTransform NetworkTransformChild & Animator.mp4
\14. CLASS 13 Multiplayer Networking\5. .mp4
\14. CLASS 13 Multiplayer Networking\6. Basic Multiplayer Networking Scene & Player Setup.mp4
\14. CLASS 13 Multiplayer Networking\7. Basic Multiplayer Networking Creating a Multiplayer game using NetworkManager.mp4
\14. CLASS 13 Multiplayer Networking\8. Basic Multiplayer Networking Controlling Individual Players using IsLocalPlayer.mp4
\14. CLASS 13 Multiplayer Networking\9. Basic Multiplayer Networking Casting Sphere Logic Implementation.mp4
\14. CLASS 13 Multiplayer Networking\10. Basic Multiplayer Networking Synchronizing Sphere using NetworkTransformChild.mp4
\14. CLASS 13 Multiplayer Networking\10.1 All C# Scripts used in Class 13 A..html
\14. CLASS 13 Multiplayer Networking\11. Creating a Top Down MP Shooter Scene & Player Setup.mp4
\14. CLASS 13 Multiplayer Networking\12. Creating a Top Down MP Shooter Player Rotation & Animation Logics.mp4
\14. CLASS 13 Multiplayer Networking\13. Creating a Top Down MP Shooter Weapon Setup.mp4
\14. CLASS 13 Multiplayer Networking\14. Creating a Top Down MP Shooter Weapon VFX & Advanced Setup.mp4
\14. CLASS 13 Multiplayer Networking\15. Creating a Top Down MP Shooter Adding Extra Players & Player Death.mp4
\14. CLASS 13 Multiplayer Networking\16. Creating a Top Down MP Shooter Player Death & Health.mp4
\14. CLASS 13 Multiplayer Networking\17. Creating a Top Down MP Shooter Scene Multiplayer Setup.mp4
\14. CLASS 13 Multiplayer Networking\18. Creating a Top Down MP Shooter Player Spawning.mp4
\14. CLASS 13 Multiplayer Networking\19. Creating a Top Down MP Shooter Player Teams & Team Colors.mp4
\14. CLASS 13 Multiplayer Networking\Class_13_A_Scripts.rar
\14. CLASS 13 Multiplayer Networking\20. Creating a Top Down MP Shooter Synchronizing Team Colors.mp4
\14. CLASS 13 Multiplayer Networking\21. Creating a Top Down MP Shooter Server Side Gameplay Logics.mp4
\14. CLASS 13 Multiplayer Networking\22. Creating a Top Down MP Shooter Synchronizing Movement Animations.mp4
\14. CLASS 13 Multiplayer Networking\23. Creating a Top Down MP Shooter Synchronizing Health & Player state.mp4
\14. CLASS 13 Multiplayer Networking\24. Creating a Top Down MP Shooter User Interface (UI).mp4
\14. CLASS 13 Multiplayer Networking\25. Creating a Top Down MP Shooter Synchronizing Reloading & Shooting Animations.mp4
\14. CLASS 13 Multiplayer Networking\26. Creating a Top Down MP Shooter Further improvements & Outro.mp4
\14. CLASS 13 Multiplayer Networking\26.1 All C# Scripts used in Class 13 B..html
\15. CLASS 14 Advanced Multiplayer Networking\1. Class 14 Introduction.mp4
\15. CLASS 14 Advanced Multiplayer Networking\2. Mirror Multiplayer Cameras NetworkAnimator SyncVar.mp4
\15. CLASS 14 Advanced Multiplayer Networking\3. Advanced Multiplayer Networking Scene & Player Setup.mp4
\15. CLASS 14 Advanced Multiplayer Networking\4. Advanced Multiplayer Networking Solving Multiplayer Cameras.mp4
\15. CLASS 14 Advanced Multiplayer Networking\5. Advanced Multiplayer Networking Raycasting Pillars.mp4
\15. CLASS 14 Advanced Multiplayer Networking\6. Advanced Multiplayer Networking Synchronizing Raycasting.mp4
\15. CLASS 14 Advanced Multiplayer Networking\7. Advanced Multiplayer Networking SyncVar Pillar Color.mp4
\15. CLASS 14 Advanced Multiplayer Networking\7.1 All C# Scripts used in Class 14 A..html
\15. CLASS 14 Advanced Multiplayer Networking\8. Creating a MP First Person Shooter Project & Player Setup.mp4
\15. CLASS 14 Advanced Multiplayer Networking\9. Creating a MP First Person Shooter LocalPlayer Input & Camera Setup.mp4
\15. CLASS 14 Advanced Multiplayer Networking\10. Creating a MP First Person Shooter Synchronizing Animations.mp4
\15. CLASS 14 Advanced Multiplayer Networking\11. Creating a MP First Person Shooter Server Side Gameplay Logics.mp4
\15. CLASS 14 Advanced Multiplayer Networking\12. Creating a MP First Person Shooter Synchronizing Player Health & Death.mp4
\15. CLASS 14 Advanced Multiplayer Networking\13. Creating a MP First Person Shooter Death Animation & Impact VFX Improvements.mp4
\15. CLASS 14 Advanced Multiplayer Networking\14. Creating a MP First Person Shooter Disabling Inverse Kinematics & Dropping Gun.mp4
\15. CLASS 14 Advanced Multiplayer Networking\15. Creating a MP First Person Shooter User Interface (UI).mp4
\15. CLASS 14 Advanced Multiplayer Networking\16. Creating a MP First Person Shooter Synchronizing Player Teams & Colors.mp4
\15. CLASS 14 Advanced Multiplayer Networking\17. Creating a MP First Person Shooter Adding Gravity & Setting up Scene.mp4
\15. CLASS 14 Advanced Multiplayer Networking\18. Creating a MP First Person Shooter Suggested improvements & Outro.mp4
\15. CLASS 14 Advanced Multiplayer Networking\18.1 All C# Scripts used in Class 14 B..html
\16. CLASS 15 Unity2D & Advanced Unity Features\1. Class 15 Introduction.mp4
\16. CLASS 15 Unity2D & Advanced Unity Features\2. Creating a Unity2D Project & Setting up a Spritesheet.mp4
\16. CLASS 15 Unity2D & Advanced Unity Features\3. 2D Movement using Rigidbody2D.mp4
\16. CLASS 15 Unity2D & Advanced Unity Features\4. Animating Sprites.mp4
\16. CLASS 15 Unity2D & Advanced Unity Features\5. Animation Logics.mp4
\16. CLASS 15 Unity2D & Advanced Unity Features\6. Animator Setup.mp4
\16. CLASS 15 Unity2D & Advanced Unity Features\7. Setting up Attack Animations.mp4
\16. CLASS 15 Unity2D & Advanced Unity Features\8. Implementing AttackBehaviour & Completing Attack Animation Setup.mp4
\16. CLASS 15 Unity2D & Advanced Unity Features\9. 2D Triggers & Collisions setup for Attack Animations.mp4
\16. CLASS 15 Unity2D & Advanced Unity Features\10. Import & Setup Enemy.mp4
\16. CLASS 15 Unity2D & Advanced Unity Features\11. Enemy AI & Logics.mp4
\16. CLASS 15 Unity2D & Advanced Unity Features\12. Advanced Extra Features – Setting up Level.mp4
\16. CLASS 15 Unity2D & Advanced Unity Features\13. Advanced Extra Features – Adding Health UI.mp4
\16. CLASS 15 Unity2D & Advanced Unity Features\14. Advanced Extra Features – Implementing Player Health Logics.mp4
\16. CLASS 15 Unity2D & Advanced Unity Features\15. Advanced Extra Features – Adding Sounds.mp4
\16. CLASS 15 Unity2D & Advanced Unity Features\16. Profiler & Performance Optimization.mp4
\16. CLASS 15 Unity2D & Advanced Unity Features\17. Unity Services.mp4
\16. CLASS 15 Unity2D & Advanced Unity Features\18. Entity Component System Theory.mp4
\16. CLASS 15 Unity2D & Advanced Unity Features\19. Course Outro.mp4
\16. CLASS 15 Unity2D & Advanced Unity Features\19.1 All C# Scripts used in Class 15.html
\1.导言\1.Unity 课程项目概述.mp4
\1.导言\2.个人和Unity介绍视频.mp4
\1.导言\3.下载并安装 Unity.mp4
\1.导言\4.暑期课程成绩汇编视频.mp4
\2.类 1 创建交互式角色\1。Class 1 introduction & Unity User Interface.mp4
\2.类 1 创建交互式角色\2.照明.mp4
\2.第1类 创建互动角色\3.C# 变量函数和代码分组.mp4
\2.类 1 创建交互式角色\4.在Unity中创建和执行脚本.mp4
\2.第1类 创建互动角色\5.Rigidbody Collisions & AddForce.mp4
\2.第1类 创建互动角色\6.刚体触发器.mp4
\2.第1类 创建互动角色\7.CharacterController & Create an Interactive Character Time.deltaTime.mp4
\2.第1类 创建互动角色\8.CharacterController & Jumping logics.mp4
\2.第1类 创建互动角色\9.预制件.mp4
\2.第1类 创建互动角色\10.音频和导入自定义资源.mp4
\2.类 1 创建交互式字符\10.1 类 1-3..html中使用的所有 C# 脚本
\3.第2类 创建一个自上而下的射击游戏\1.2级介绍.mp4
\3.第2类 创建自上而下的射击游戏\2.场景层次结构中的父对象.mp4
\3.第2类 创建自上而下的射击游戏\3.2D运动 - 3D运动和旋转到运动方向.mp4
\3.2级 创建自上而下的射击游戏\4.字符旋转到鼠标位置.mp4
\3.第2类 创建自上而下的射击游戏\5.创建项目符号预制件.mp4
\3.第2类 创建自上而下的射击游戏\6.创建枪支预制件和设置子弹生成.mp4
\3.第2类 创建自上而下的射击游戏\7.生成子弹.mp4
\3.第2类 创建自上而下的射击游戏\8.旋转和射击子弹.mp4
\3.2级 创建自上而下的射击游戏\9.Shot Cooldown & Ammo Count.mp4
\3.第2类 创建自上而下的射击游戏\10.Canvas UI & Ammo Visualization.mp4
\3.第2类 创建自上而下的射击游戏\11.可破坏目标和将纹理应用于材质.mp4
\3.第2类 创建自上而下的射击游戏\12.玩枪声和空枪声.mp4
\3.第2类 创建自上而下的射击游戏\13.弹药箱补充弹药和访问其他类.mp4
\3.第2类 创建自上而下的射击游戏\14.高级装备和取消装备武器.mp4
\3.第2类 创建自上而下的射击游戏\15.添加新武器和外传.mp4
\3.类 2 创建自上而下的射击游戏\15.1 1-3..html类中使用的所有 C# 脚本
\4.CLASS 3 AI 行为与导航\1.3级介绍.mp4
\4.CLASS 3 AI Behavior & Navigation\2.画布 UI 运行状况.mp4
\4.CLASS 3 AI Behavior & Navigation\3.敌国和枚举.mp4
\4.CLASS 3 AI Behavior & Navigation\4.导航网格烘焙.mp4
\4.CLASS 3 AI Behavior & Navigation\5.导航网格代理.mp4
\4.CLASS 3 AI 行为与导航\6.设置AI巡逻行为.mp4
\4.CLASS 3 AI 行为与导航\7.AI 范围和半径检查.mp4
\4.CLASS 3 AI 行为与导航\8.对玩家的伤害.mp4
\4.CLASS 3 AI 行为与导航\9.对敌人的伤害.mp4
\4.CLASS 3 AI 行为与导航\10.Extra Features & Outro.mp4
\4.CLASS 3 AI 行为和导航\10.1 Class 1-3..html 中使用的所有 C# 脚本
\5.CLASS 4 Raycast animation Timeline & Animator\1.4级介绍.mp4
\5.CLASS 4 Raycast animation Timeline & Animator\2.光线投射相机到鼠标位置.mp4
\5.CLASS 4 Raycast Animation Timeline & Animator\3.NavMesh烘焙和NavMesh代理.mp4
\5.CLASS 4 Raycast Animation Timeline & Animator\4.单击“可视化效果.mp4
\5.CLASS 4 Raycast animation Timeline & Animator\5.相机移动.mp4
\5.CLASS 4 Raycast Animation Timeline & Animator\6.导入 3D 模型.mp4
\5.CLASS 4 Raycast Animation Timeline & Animator\7.动画时间轴.mp4
\5.CLASS 4 Raycast animation Timeline & Animator\8.动画事件.mp4
\5.CLASS 4 Raycast Animation Timeline & Animator\9.动画师.mp4
\5.CLASS 4 Raycast animation Timeline & Animator\10.Raycasting GameObject to GameObject.mp4
\5.CLASS 4 Raycast Animation Timeline & Animator\11.枚举玩家状态.mp4
\5.CLASS 4 Raycast animation Timeline & Animator\12.应用损坏和输出.mp4
\5.CLASS 4 Raycasting Animation Timeline & Animator\12.1 Class 4..html中使用的所有 C# 脚本
\6.第5类 创建第三人称游戏\1。5级介绍.mp4
\6.第5类 创建第三人称游戏\2。第三人称摄像机和场景设置.mp4
\6.第5类 创建第三人称游戏\3。玩家移动.mp4
\6.第5类 创建第三人称游戏\4.相机移动.mp4
\6.第5类 创建第三人称游戏\5.相机旋转.mp4
\6.第5类 创建第三人称游戏\6。Camera LookAt & Camera Zooming.mp4
\6.第5类 创建第三人称游戏\7.使用 Mixamo 下载模型和动画资源.mp4
\6.第5类 创建第三人称游戏\8.导入和设置角色.mp4
\6.第5类 创建第三人称游戏\9.动画混合树.mp4
\6.第5类 创建第三人称游戏\10.在编辑器中设置动画事件.mp4
\6.第5类 创建第三人称游戏\11。在代码中实现动画事件.mp4
\6.第5类 创建第三人称游戏\12.高级情境声音理论和场景设置.mp4
\6.第5类 创建第三人称游戏\13.使用光线投射的高级情境声音实现.mp4
\6.第5类 创建第三人称游戏\14.玩家转向Camera Direction & Outro.mp4
\6.类 5 创建第三人称游戏\14.1 类 5..html 中使用的所有 C# 脚本
\7.CLASS 6 使用 PlayerPrefs\1 保存和加载。6级介绍.mp4
\7.CLASS 6 使用 PlayerPrefs 保存和加载\2。设置项目和玩家资产.mp4
\7.CLASS 6 使用 PlayerPrefs 保存和加载\3。实现 PlayerLogics.mp4
\7.CLASS 6 使用 PlayerPrefs 保存和加载\4。设置敌方资产.mp4
\7.CLASS 6 使用 PlayerPrefs\5 保存和加载。为动画实现敌方逻辑.mp4
\7.CLASS 6 使用 PlayerPrefs 保存和加载\6。实施AnsiemeLogics for States & Movement.mp4
\7.CLASS 6 使用 PlayerPrefs 保存和加载\7。为 WeakPoint & Dying 实施 EnemyLogics.mp4
\7.CLASS 6 使用 PlayerPrefs 保存和加载\8。设置收藏品.mp4
\7.CLASS 6 使用 PlayerPrefs 保存和加载\9。单例编码设计模式数据保存和加载理论的序列化.mp4
\7.CLASS 6 使用 PlayerPrefs\10 保存和加载。创建 GameManager Singleton.mp4
\7.CLASS 6 使用 PlayerPrefs 保存和加载\11。保存和加载硬币收藏品.mp4
\7.CLASS 6 使用 PlayerPrefs\12 保存和加载。保存和加载僵尸.mp4
\7.CLASS 6 使用 PlayerPrefs 保存和加载\13。Checkpoint System Bug fixs & Outro.mp4
\7.CLASS 6 使用 PlayerPrefs 保存和加载\13.1 Class 6..html中使用的所有 C# 脚本
\8.CLASS 7 Controller Input Local Multiplayer & VFX\1.7级介绍.mp4
\8. CLASS 7 Controller Input Local Multiplayer & VFX\2. Project Settings – Input Setting up Keyboard & Xbox Controller Input.mp4
\8. CLASS 7 Controller Input Local Multiplayer & VFX\3. Creating the Scene & PlayerLogic.mp4
\8. CLASS 7 Controller Input Local Multiplayer & VFX\4. Creating 2 Players.mp4
\8. CLASS 7 Controller Input Local Multiplayer & VFX\5. Downloading & Setting up Player Model & Animations.mp4
\8. CLASS 7 Controller Input Local Multiplayer & VFX\6. Updating PlayerLogics to support animations & Face towards walk direction.mp4
\8. CLASS 7 Controller Input Local Multiplayer & VFX\7. Implementing Casting Fireball Behaviour & Animation.mp4
\8. CLASS 7 Controller Input Local Multiplayer & VFX\8. Spawning a basic Fireball.mp4
\8. CLASS 7 Controller Input Local Multiplayer & VFX\9. Particle Emitter Settings & Fireball VFX Setup.mp4
\8. CLASS 7 Controller Input Local Multiplayer & VFX\10. Fireball Collisions & Explosion VFX.mp4
\8. CLASS 7 Controller Input Local Multiplayer & VFX\11. Player Death Animation.mp4
\8. CLASS 7 Controller Input Local Multiplayer & VFX\12. Player Respawn Logics.mp4
\8. CLASS 7 Controller Input Local Multiplayer & VFX\13. Events Delegates & UI Setup.mp4
\8. CLASS 7 Controller Input Local Multiplayer & VFX\14. Implementing UI Manager & Events.mp4
\8. CLASS 7 Controller Input Local Multiplayer & VFX\15. Optimization Bug Fixes & Outro.mp4
\8. CLASS 7 Controller Input Local Multiplayer & VFX\15.1 All C# Scripts used in Class 7..html
\9.CLASS 8 UI XML Localization Scene Load & Build\1.8级介绍.mp4
\9.CLASS 8 UI XML Localization Scene Load & Build\2.主菜单设置.mp4
\9.CLASS 8 UI XML Localization Scene Load & Build\3.按钮打开单击逻辑.mp4
\9.CLASS 8 UI XML Localization Scene Load & Build\4.XML Data Localization Data & Localization Files setup.mp4
\9.CLASS 8 UI XML Localization Scene Load & Build\5.在代码中加载 XML 文件.mp4
\9.CLASS 8 UI XML Localization Scene Load & Build\6.在代码中读取本地化数据.mp4
\9.CLASS 8 UI XML Localization Scene Load & Build\7.设置用于本地化的文本字段.mp4
\9.CLASS 8 UI XML Localization Scene Load & Build\8.构建.exe加载场景和退出.mp4
\9.CLASS 8 UI XML Localization Scene Load & Build\9.高级 UI 选择.mp4
\9.CLASS 8 UI XML 本地化场景加载和构建\10。高级 UI 管理器状态转换为选项菜单.mp4
\9.CLASS 8 UI XML Localization Scene Load & Build\11.AVANCED Improvement & Outro.mp4
\9.CLASS 8 UI XML 本地化场景加载和构建\11.1 Class 8..html 中使用的所有 C# 脚本
\10.9 级高级动画\1.9级介绍.mp4
\10.9 级高级动画\2。设置项目和玩家资产.mp4
\10.9 级高级动画\3.设置动画师控制器和动画混合状态.mp4
\10.9 级高级动画\4.设置武器和修复扫射右动画.mp4
\10.9 级高级动画\5。瞄准和骨骼旋转.mp4
\10.9 级高级动画\6.武器逻辑武器线渲染器.mp4
\10.9 级高级动画\7.武器逻辑射线投射冲击位置.mp4
\10.9 级高级动画\8.武器逻辑射击逻辑.mp4
\10.9 级高级动画\9.动画遮罩设置.mp4
\10.9级高级动画\10.高级动画代码实现.mp4
\10.9级高级动画\11.反向运动学(IK)左手支撑武器.mp4
\10.9 级高级动画\12.反向运动学 (IK) 英尺 IK 内核实现.mp4
\10.9 级高级动画\13.反向运动学 (IK) 脚 IK 改进.mp4
\10.9 级高级动画\14.高级冲击标记设置.mp4
\10.9级高级动画\15.高级影响标记代码实现.mp4
\10.第9类高级动画\16.ADVANCED Aiming Camera & Outro.mp4
\10.CLASS 9 高级动画\16.1 Class 9..html 中使用的所有 C# 脚本
\11.类 10 Unity 编辑器扩展\1。10级介绍.mp4
\11.CLASS 10 Unity 编辑器扩展\2.CustomEditor & CubeLogic Generate Color Example.mp4
\11.类 10 统一编辑器扩展\3.CustomEditor & CubeLogic Extra Features.mp4
\11.CLASS 10 Unity 编辑器扩展\4.MenuItem & PlayerPrefs Example.mp4
\11.类 10 统一编辑器扩展\5.EditorWindow & Rename Objects Example.mp4
\11.CLASS 10 Unity 编辑器扩展\6.程序生成设置位置和生成对象.mp4
\11.CLASS 10 Unity 编辑器扩展\7.程序生成设置旋转.mp4
\11.CLASS 10 Unity 编辑器扩展\8.显示选定对象的过程生成.mp4
\11.CLASS 10 Unity 编辑器扩展\9.高级程序生成 RayCast 生成.mp4
\11.CLASS 10 Unity 编辑器扩展\10.生成多个对象的高级过程生成.mp4
\11.CLASS 10 Unity 编辑器扩展\11.高级程序生成立方体生成.mp4
\11.CLASS 10 Unity 编辑器扩展\12.高级程序生成生成生成系统选择和输出.mp4
\11.类 10 Unity 编辑器扩展\12.1 10..html 类中使用的所有 C# 脚本
\12.CLASS 11 高级视觉效果\1.11级介绍.mp4
\12.CLASS 11 高级视觉效果\2.天空盒.mp4
\12.CLASS 11 高级视觉效果\3.雾.mp4
\12.CLASS 11 高级视觉效果\4.RenderTargetTexture.mp4
\12.CLASS 11 高级视觉效果\5.着色器.mp4
\12.CLASS 11 高级视觉效果\6.后处理.mp4
\12.CLASS 11 高级视觉效果\7.光探头.mp4
\12.CLASS 11 高级视觉效果\8.创建Portal Skybox角色和相机设置.mp4
\12.CLASS 11 高级视觉效果\9.创建门户 设置传送目标.mp4
\12.CLASS 11 高级视觉效果\10.创建门户 设置门户.mp4
\12.CLASS 11 高级视觉效果\11.创建门户 创建扭曲门户着色器.mp4
\12.CLASS 11 高级视觉效果\12.创建Portal RTTCamera Movement & Rotation.mp4
\12.CLASS 11 高级视觉效果\13.创建传送门传送.mp4
\12.CLASS 11 高级视觉效果\14.创建一个改变SkyBox和后期处理效果的门户.mp4
\12.CLASS 11 高级视觉效果\15.创建一个对话框窗口,将 3D 字符渲染到 UI 纹理并添加文本.mp4
\12.CLASS 11 高级视觉效果\16.创建对话框窗口 设置对话框管理器.mp4
\12.CLASS 11 高级视觉效果\17.创建对话框窗口 对话框显示时间.mp4
\12.CLASS 11 高级视觉效果\18.创建对话窗口字母动画和 Outro.mp4
\12.CLASS 11 高级视觉对象\18.1 Class 11 中使用的所有 C# 脚本(带有后处理堆栈旧代码).html
\12.类 11 高级视觉效果\18.2 类 11 中使用的所有 C# 脚本(不使用后处理堆栈代码,则使用 PackageManager 导入后处理).html
\13.CLASS 12 源代码管理和创建 FPS 游戏\1。12级介绍.mp4
\13.CLASS 12 源代码管理和创建 FPS 游戏\2。团队协作.mp4
\13.CLASS 12 源代码管理和创建 FPS 游戏\3。Source Control SourceTree & BitBucket Creating a Repository.mp4
\13.CLASS 12 源代码管理和创建 FPS 游戏\4.为源代码管理设置 Unity 创建 .gitignore 文件 提交推送 &.mp4
\13.CLASS 12 源代码管理和创建 FPS 游戏\5.设置角色和第一人称摄像机.mp4
\13.CLASS 12 源代码管理和创建 FPS 游戏\6.创建第一人称摄像机.mp4
\13.CLASS 12 源代码管理和创建 FPS 游戏\7.第一人称摄像机的机芯.mp4
\13.CLASS 12 源代码管理和创建 FPS 游戏\8.射击.mp4
\13.CLASS 12 源代码管理和创建 FPS 游戏\9.反向运动学 (IK).mp4
\13.CLASS 12 源代码管理和创建 FPS 游戏\10.武器后坐力.mp4
\13.CLASS 12 源代码管理和创建 FPS 游戏\11.拍摄效果.mp4
\13.CLASS 12 源代码管理和创建 FPS 游戏\12.子弹冲击.mp4
\13.CLASS 12 源代码管理和创建 FPS 游戏\13.蹲下.mp4
\13.CLASS 12 源代码管理和创建 FPS 游戏\14.在 UI 中显示弹药计数的其他功能.mp4
\13.CLASS 12 源代码管理和创建 FPS 游戏\15.其他功能重新加载动画.mp4
\13.CLASS 12 源代码管理和创建 FPS 游戏\16.拍摄音效的其他功能.mp4
\13.CLASS 12 源代码管理和创建 FPS 游戏\17.其他功能 脚步声效果.mp4
\13.CLASS 12 源代码管理和创建 FPS 游戏\18.小改进和 Outro.mp4
\13.CLASS 12 源代码管理和创建 FPS 游戏\18.1 12..html 类中使用的所有 C# 脚本
\14.13 级多人网络\1.13级介绍.mp4
\14.13 级多人网络\2.UNet Deprication & Server Client Model.mp4
\14.13 级多人网络\3.NetworkManager NetworkManagerHUD NetworkBehaviour NetworkIdentity.mp4
\14.13 级多人网络\4.IsLocalPlayer IsServer NetworkTransform NetworkTransformChild & Animator.mp4
\14.13 级多人网络\5.[命令][客户端RPC].mp4
\14.13级多人网络\6.基本的多人游戏网络场景和玩家设置.mp4
\14.13 级多人网络\7.基本多人游戏网络 使用 NetworkManager 创建多人游戏.mp4
\14.13 级多人网络\8.基本多人游戏网络 使用IsLocalPlayer控制个人玩家.mp4
\14.13 级多人网络\9.基本多人网络投射球体逻辑实现.mp4
\14.第13类 多人网络\10.使用 NetworkTransform 的基本多人游戏网络同步球体.mp4
\14.CLASS 13 多人游戏\10.1 13 A.中使用的所有 C# 脚本。断续器
\14.第13类 多人联谊\11.创建一个自上而下的MP射击场景和播放器设置.mp4
\14.第13类 多人联谊\12.创建一个自上而下的MP射击游戏玩家旋转和动画逻辑.mp4
\14.第13类 多人联谊\13.创建自上而下的MP射击武器设置.mp4
\14.13级多人网络\14.创建一个自上而下的MP射击武器VFX和高级设置.mp4
\14.第13类 多人联谊\15.创建一个自上而下的MP射击游戏,添加额外的玩家和玩家死亡.mp4
\14.13 级多人网络\16.创建一个自上而下的MP射击玩家死亡与健康.mp4
\14.13级多人联谊\17.创建自上而下的MP射击场景多人游戏设置.mp4
\14.13级多人联谊\18.创建一个自上而下的MP射击玩家生成.mp4
\14.第13类 多人网络\19.创建一个自上而下的MP射击玩家团队和团队颜色.mp4
\14.CLASS 13 多人组网\Class_13_A_Scripts.rar
\14.13级多人联谊\20.创建一个自上而下的MP射击游戏,同步团队颜色.mp4
\14.第13类 多人联谊\21.创建一个自上而下的MP射击游戏服务器端游戏逻辑.mp4
\14.第13类 多人联谊\22.创建一个自上而下的MP射击游戏,同步运动动画.mp4
\14.13 级多人网络\23.创建一个自上而下的MP射击游戏,同步健康和玩家状态.mp4
\14.13 级多人网络\24.创建自上而下的MP射击游戏用户界面(UI).mp4
\14.13级多人联谊\25.创建一个自上而下的MP射击游戏,同步重新加载和射击动画.mp4
\14.13级多人联谊\26.创建一个自上而下的MP Shooter进一步的改进和Outro.mp4
\14.CLASS 13 多人游戏\26.1 Class 13 B.中使用的所有 C# 脚本。断续器
\15.CLASS 14 高级多人联网\1.14级介绍.mp4
\15.CLASS 14 高级多人联网\2.镜像多人摄像机网络动画器 [命令] SyncVar.mp4
\15.CLASS 14 高级多人联网\3.高级多人游戏网络场景和玩家设置.mp4
\15.CLASS 14 高级多人联网\4.高级多人网络解决方案多人摄像机.mp4
\15.CLASS 14 高级多人联网\5.高级多人网络光线投射支柱.mp4
\15.CLASS 14 高级多人联网\6.高级多人网络同步光线投射.mp4
\15.CLASS 14 高级多人联网\7.高级多人网络 SyncVar 支柱颜色.mp4
\15.CLASS 14 高级多人游戏网络\7.1 Class 14 A.中使用的所有 C# 脚本。断续器
\15.CLASS 14 高级多人网络\8.创建MP第一人称射击游戏项目和玩家设置.mp4
\15.CLASS 14 高级多人网络\9.创建MP第一人称射击游戏本地玩家输入和相机设置.mp4
\15.CLASS 14 高级多人联网\10.创建MP第一人称射击游戏同步动画.mp4
\15.CLASS 14 高级多人网络\11.创建MP第一人称射击游戏服务器端游戏逻辑.mp4
\15.CLASS 14 高级多人网络\12.创建一个MP第一人称射击游戏,同步玩家健康和死亡.mp4
\15.CLASS 14 高级多人网络\13.创建 MP 第一人称射击游戏死亡动画和影响 VFX 改进.mp4
\15.CLASS 14 高级多人网络\14.创建一个MP第一人称射击游戏禁用反向运动学和掉落枪.mp4
\15.CLASS 14 高级多人网络\15.创建 MP 第一人称射击游戏用户界面 (UI) .mp4
\15.CLASS 14 高级多人网络\16.创建一个MP第一人称射击游戏同步玩家团队和颜色.mp4
\15.CLASS 14 高级多人网络\17.创建一个MP第一人称射击游戏,添加重力和设置场景.mp4
\15.CLASS 14 高级多人网络\18.创建MP第一人称射击游戏建议改进和Outro.mp4
\15.CLASS 14 高级多人游戏网络\18.1 14 B. 类中使用的所有 C# 脚本。断续器
\16.CLASS 15 Unity2D & Advanced Unity Features\1.15级介绍.mp4
\16.CLASS 15 Unity2D & Advanced Unity Features\2.创建 Unity2D 项目和设置 Spritesheet.mp4
\16.CLASS 15 Unity2D & Advanced Unity Features\3.使用刚体2D的2D运动.mp4
\16.CLASS 15 Unity2D & Advanced Unity Features\4.为精灵制作动画.mp4
\16.CLASS 15 Unity2D & Advanced Unity Features\5.动画逻辑.mp4
\16.CLASS 15 Unity2D & Advanced Unity Features\6.动画师设置.mp4
\16.CLASS 15 Unity2D & Advanced Unity Features\7.设置攻击动画.mp4
\16.CLASS 15 Unity2D & Advanced Unity Features\8.实施攻击行为和完成攻击动画设置.mp4
\16.CLASS 15 Unity2D & Advanced Unity Features\9.攻击动画的2D触发器和碰撞设置.mp4
\16.CLASS 15 Unity2D & Advanced Unity Features\10.导入和设置敌人.mp4
\16.CLASS 15 Unity2D & Advanced Unity Features\11.Enemy AI & Logics.mp4
\16.CLASS 15 Unity2D & Advanced Unity Features\12.高级附加功能 – 设置关卡.mp4
\16.CLASS 15 Unity2D & Advanced Unity Features\13.高级额外功能 – 添加运行状况 UI.mp4
\16.CLASS 15 Unity2D & Advanced Unity Features\14.高级附加功能 – 实现玩家健康逻辑.mp4
\16.CLASS 15 Unity2D & Advanced Unity Features\15.高级附加功能 – 添加声音.mp4
\16.CLASS 15 Unity2D & Advanced Unity Features\16.Profiler & Performance Optimization.mp4
\16.CLASS 15 Unity2D & Advanced Unity Features\17.统一服务.mp4
\16.CLASS 15 Unity2D & Advanced Unity Features\18.实体组件系统理论.mp4
\16.CLASS 15 Unity2D & Advanced Unity Features\19.课程外.mp4
\16.CLASS 15 Unity2D & Advanced Unity Features\19.1 Class 15 中使用的所有 C# 脚本.html
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