Tom-Joubert 发表于 2024-2-26 00:35:13

Dragodinde Animation

{:4_1402:} [翻译] : 我进行了建模、贴图、绑定、皮肤设定、动画制作,然后将所有内容整合进虚幻引擎。我知道这是一项简单的动画任务,但我想要学习并理解从角色创建到游戏内集成的整个流程,使用BlendSpace1D和动画蓝图。龙德indende的概念来源于多 fus!给数字黏土赋予生命真的很疯狂,但我们会努力尝试的!
I modeled, textured, rig, skin, animated and then integrated everything into unreal.I understand that this is an Easy animation but I wanted to learn and understand the procedure to make a character from its creation to the integration in a game, using BlendSpace1D and the animationBP.Dragodinde concept come from Dofus !Its crazy to give life to digital clay.Lets try hard !
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