剑与远征2启程是Unity做的还是UE4做的?他们这种美术风格是怎么实现的?
求大佬解惑《剑与远征2启程》是由Unity引擎开发的。这款游戏的美术风格是通过Unity中的渲染技术和特效效果来实现的。Unity提供了丰富的图形渲染功能,包括高质量的光照、阴影、粒子系统等特效,同时还支持使用自定义的材质和纹理来实现独特的艺术风格。
"Jian Yu Yuan Zheng 2: Qi Cheng" is developed using the Unity engine. The artistic style of this game is achieved through rendering techniques and special effects in Unity. Unity provides rich graphics rendering features, including high-quality lighting, shadows, particle systems, and more. It also supports the use of custom materials and textures to create unique art styles.
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