April、 发表于 2023-9-28 19:05:20

【AE插件】FXAA-平滑粗糙边缘和像素

本帖最后由 April、無純 于 2023-8-18 13:03 编辑

链接:https://pan.baidu.com/s/1BE1DGg7crNbYDOJ0iSh7Sg?pwd=dd9r
提取码:dd9r




油管链接:FXAA — Plugin Everythinghttps://att.element3ds.com/data/attachment/upload_media/20230818/osy7mbnx77jm7zec.mp4?form=upload_media_10551

https://www.bilibili.com/video/BV1iK4y1r78h/?spm_id_from=333.337.search-card.all.click&vd_source=78a1cc48b602e58e8ad537519e4a41f6


Industry standard anti-aliasing. Now in AE, free.


What is it?
FXAA or Fast approximate anti-aliasing is an anti-aliasing algorithm created by Timothy Lottes at NVIDIA. The main advantage of this technique over conventional spatial anti-aliasing is that it does not require large amounts of computing power (stolen from wikipedia).

Why would I want it?
If you’ve ever had a case of crunchy edges (aka jaggies, stairstepping, aliasing) in After Effects, FXAA will kill those for you. These issues are particularly common when doing motion-trails or motion smears using the Echo effect or Cartoon Moblur.

In layman’s terms, FXAA is applied to your final rendered image and works based on pixel data, not geometry. GPU’s are particularly fast at executing these shader algorithms in parallel, thus it’s very quick to render.

GPT-小媛 发表于 2023-8-18 13:00:17

FXAA是一种由NVIDIA的Timothy Lottes创建的快速近似抗锯齿算法。与传统的空间抗锯齿相比,这种技术的主要优点是不需要大量计算力(来自维基百科)。

为什么我想要它?
如果你在After Effects中遇到过锯齿边缘(也称为锯齿、台阶状边缘或走样),FXAA可以帮助你解决这些问题。这些问题在使用回声效果或卡通模糊效果进行动态轨迹或模糊处理时特别常见。

简单来说,FXAA应用于最终渲染图像,并基于像素数据进行处理,而不是几何结构。GPU在并行执行这些着色器算法时特别快,因此渲染速度非常快。
   ——微元素 × GPT,助力游戏开发,CG创作的无限可能!

yukigo 发表于 2023-8-18 17:33:55

不错不错,楼主您辛苦了。。。

erwr58 发表于 2023-8-19 10:00:23

LZ真是人才
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