April、 发表于 2024-2-23 13:06:55

【Blender插件】Cell Fluids-水流特效动画模拟






链接:https://pan.baidu.com/s/1q6IJVNCildURMHHEufZpuw?pwd=zcme
提取码:zcme


油管:Cell Fluids - Fast Fluid Solver for Blender - YouTube

https://www.bilibili.com/video/BV1vc411d7og/?spm_id_from=333.337.search-card.all.click&vd_source=78a1cc48b602e58e8ad537519e4a41f6

CellFluids is a Geometry Nodes powered addon for simulating fluids.
The simulation is sort of “2.5D”. It is based on the scene’s height field and simulated in 2d grid mesh with displacement applied to it.
Requires Blender 3.6 or newer versions.
Check out the Documentation here.Features
[*]Fast interactive fluid simulations
[*]Realistic fluids
[*]Lightweight and not resource intensive
[*]Works with both Eevee and Cycles (Other external engines are not supported)
[*]Baking any state of the fluid to a static mesh with flow map
Limitations
[*]It can’t simulate complex and multilayered fluids, as it is just a plane with displacement.Interior scenes like caves, tubes and others can be tricky and problematic.

[*]The simulation is not particle-based, don’t expect fully physically accurate simulations.
[*]Avoid sharp edge geometry for ground, it can stick out of the fluid in some cases.
[*]The ground geometry can’t be animated.
[*]No viscosity support
[*]The simulation can’t be exported to other softwares and game engines



Update 1.5:
[*]Enhanced visuals, updated textures;
[*]Updated simulation algorithm;
[*]Simulating small splashes;
[*]More controls (foam, noise displacement, splashes, effectors);
[*]Dynamic grounds. Same as Ground collection, but can be animated in realtime. Use it to generate waves and block/unblock fluid.
[*]Converting a fluid from old version to new.











Eevee and Cycles results may not be identical, you may need to adjust material parameters.

Interface:

超远道 发表于 2024-1-27 11:00:37

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w41awa52s 发表于 2024-1-27 15:00:58

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发表于 1970-1-1 08:00:00

如风自在 发表于 2024-1-31 22:34:44

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