Battlefield_ Bad Company 2
{:4_1402:} [翻译] : 我是该项目的级别艺术家,负责单人和多人关卡的设计,但我的主要工作集中在所有雪地关卡上。任务包括:创建布局、高度图、地形着色器/纹理、背景、对象放置、物体创建等,以及内存和性能优化。我还是战役中所有过场动画的环境负责人,负责优先级设定、规划和创建物体/地点。趣闻:在多个过场动画中隐藏有《战地英雄》、《镜之边缘》、《龙腾世纪》和《质量效应》的游戏彩蛋。I was level artist on the project. Creating levels, both single- and multiplayer, but my primary focus was on all snow levels.
Tasks including: creating the layouts, heightmaps, terrain shaders/textures, backdrops, object placement, object creation etc.
As well as memory and performance optimizations.
I was also environment lead for all the cutscenes in the campaign. Prioritizing, planning and creating objects/locations.
Trivia:
There_s easter eggs for Battlefield Heroes, Mirror_s Edge, Dragon Age, Mass Effect hidden in several of the cutscenes. 沙发 {:1_236:} {:1_236:}
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