UE5 _ Ninety Days _ Broken Ship Corridor
{:4_1402:} [翻译] : 这是Quixel的_Ninety Days_项目中创建的一个环境,期间我们团队的每个艺术家都被要求在90天内尽可能多地完成不同的环境。YouTube 视频:如果你关注过我的艺术作品,你就会知道我是个狂热的科幻迷,在我的职业生涯中我已经制作了不少科幻走廊。这个项目非常有趣,因为它不仅仅是一个普通的静态走廊,而是一个被破坏的飞船走廊,可以看到船体破裂处的行星。给观众营造出飞船旋转的错觉是一次挑战,但通过动画垃圾、同步旋转相机和行星,我认为我达到了效果。_Ninety Days_的所有内容都是使用Epic Games和Quixel生态系统创建的,这意味着我们使用了Megascans、Metahumans、Sketchfab和Epic Marketplace。我非常感谢能与这些了不起的人一起工作。
This is one of the Environments created for Quixel_s _Ninety Days_ project, during which each individual artist in our team was tasked with completing as many different environment as possible, all in a timespan of 90 days.
Youtube video: https://www.youtube.com/watch?v=ca2ME4Wy0eM
If you_ve followed by art for any amount of time you_ll know I_m a huge sci-fi fan, and I_ve made my fair share of sci-fi corridors in my career so far. This one was a real blast to work on as it wasn_t just your regular ol_, static corridor, but a destroyed ship corridor with a planet visible in the hull breach. It was a bit of a challenge giving the illusion of the ship spinning, but with a combination of animated debris, rotating the camera and the planet at the same speeds I think I achieved the illusion.
Everything for _Ninety Days_ was created using the Epic Games and Quixel Ecosystem, meaning we used Megascans, Metahumans, Sketchfab and the Epic Marketplace.
A massively heartfelt thankyou to the amazing people I get to work alongside with: {:1_236:}
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