The Last of Us_ Part 1 Bill_s Town Music Shop
{:4_1402:} [翻译] : 我是比尔镇第一部的纹理艺术家,从初期的概念验证到最后的精修,我与我的优秀建模师埃德加·马丁内斯紧密合作。我的工作主要包括纹理和着色器创建、环境和道具的顶点融合、UV映射以及一些布景和小型建模。当然,还有许多其他部门的不可或缺的艺术家们共同打造了这一切,这里有一些:照明 - Ai-Fen Lo, Joey Lenz宽泛视图 - Ryan Burke, Diana Lopez, Leonard Williams, Yan Dong图形 - Hailey Del Rio特效 - Ethan Webb前景 - Michael Fadollone设计脚本 - Rong Deng外包 - Ashleigh Dale, Hailey, Brian Sanders, Mark Pajarillo,以及我们所有优秀的外包合作伙伴(无法一一列举,但他们贡献巨大)。还有数百名Naughty Dog团队成员共同让这一切成为可能。I was the texture artist on this first part of Bill_s town. I worked closely with my amazing modeler Edgar Martinez from it_s start as a look dev vertical slice all the way to final polish. My responsibilities were mainly texture and shader creation, vertex blending the environment and props, uv_ing, and some set dressing and minor modeling. Of course there_s all these integral artists in other departments that make this possible, here_s some of them:
Lighting- Ai-Fen Lo, Joey Lenz
Wides- Ryan Burke, Diana Lopez, Leonard Williams, Yan Dong
Graphics- Hailey Del Rio
FX- Ethan Webb
Foreground- Michael Fadollone
Design scripting - Rong Deng
Outsourcing- Ashleigh Dale, Hailey again, Brian Sanders, Mark Pajarillo, and all our awesome outsourcing partners I can_t name them all but they contribute quite a lot.
And to a few hundred other peeps that make it possible at Naughty dog. {:1_236:}
页:
[1]