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【综合_2D_3D资源】 Clarisse iFX 一个强大的实时渲染的CG软件
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2023-1-3
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价格:50元素币(或5余额) 百度网盘 销售总额:0元素币 购买人数:0

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Clarisse iFX

更新了Windows版更新 3.6 SP5


语言:               英文版
版本:                   SP4 | SP5
系统:       Win & Mac
状态:                cracked
仅 供 学 习 使 用
官方介绍:           
INTERACTIVE CONTROL OVER BAZILLIONS OF POLYGONS
Clarisse iFX is a powerful CG toolset trusted by internationally renowned creative studios.
Built by artists for artists, it is designed to simplify today' s complex creative workflows, empowering users with interactivity,
speed and power over datasets containing bazillions of polygons.
Created in response to feedback from today' s front-line CG creatives, Clarisse iFX unifies powerful rendering, lighting and look development tools under a single, accessible package. Thanks to its integrated CPU based rendering engine, based on unidirectional path-tracing users can work interactively on rich, data-heavy environments, scenes and assets, with full visibility over their creative decision-making.
Clarisse iFX fits seamlessly into the core of any modern production pipeline.
It's an intuitive, flexible and comprehensive toolset tailored to the needs of studios and production teams working in CG today – not ten years ago.
-----------------------------------------------------------------------------------------
特色:

1. WORK INTERACTIVELY ON FINAL RENDERED IMAGERY
  • Manipulate hero assets interactively
  • Work at speed with unidirectional path-tracing and PBR
  • Iterate faster on creative work

2. DEEPER COLLABORATION FOUNDED IN POWERFUL REFERENCING
  • From freelancers to large teams: collaborate on scenes with total transparency
  • Synchronize internal and external assets instantly
  • A streamlined process from scene assembly to final render

3. BURST THROUGH THE POLYGON BARRIER
  • Bazillions of polygons at your fingertips
  • Remarkable flexibility in scene set-up
  • Tackle today’s complex CG workflows with ease

4. MULTIPLE WORKFLOWS, ONE APPLICATION
  • No more application-hopping: access a unified, artist-friendly toolset
  • Intuitive tools designed specifically for today's post-production environment
  • No more archaic 90s workflows

5. CREATED FOR YOU, BY YOU
  • Constantly updated to address today’s workflow challenges
  • Intuitively designed – enjoy an easy learning curve
  • Features developed to increase productivity

6. HASSLE-FREE PIPELINE INTEGRATION
  • Out-of-the-box Alembic, OpenVDB, UDIM and UV Tiles support
  • Support for every image file format
  • Extensive Python customization

7. BUILD COMPLEX ENVIRONMENTS WITH EASE
8. INTERACTIVE RENDER ITERATION
9. INTEGRATED LAYERED BASED PRE-COMP
0. CREATE PRODUCTION-READY ASSETS

-----------------------------------------------------------------------------------------
系统要求:

最低配置要求
CPU
Intel or AMD based x86-64 CPU supporting SSE2
RAM
2 GB
Hard-Drive
500 MB disk space available
64-bit Operating System
Windows 7 or macOS 10.9 or Linux Red Hat/Centos 6
Graphics Card
OpenGL 4.0 compliant graphics card
Network Card
Wifi and/or Ethernet
Display
1280 x 1024 pixel resolution in 24 bit color
Mouse
Three-button mouse

-----------------------------------------------------------------------------------------
软件界面:



   






render interface.png


LOG.png


-----------------------------------------------------------------------------------------
更新信息:

What's new since Clarisse iFX 3.6 SP4:

New Features and Enhancements

    Rendering
        * A Matte Object AOV Mode has been added to the renderer which controls the behavior of
          Matte Objects in AOVs. Check the documentation for more information. (#8406)

Bug Fixes

    General UI
        * Fixed the camera manipulation using mouse and tablet in the 3D View and the Image
          View. It used to be too slow depending on the width of the widget. (#8223)

    IO
        * Fixed a display bug in Map File and Streamed Map File texture nodes where the File
          Color Space attribute became modifiable even when Color Space Auto Detect mode was
          enabled. (#8190)

    Module
        * Fixed an issue where we could lose overrides on a reference after making a context
          local and undoing it. (#8434)
        * Fixed update issues that occurred when reloading references that were modified on
          disk. Sometimes, objects in sub contexts were disappearing. (#7912)

    Object Framework
        * Fixed an issue with the serialization of overrides, some attributes were not
          serialized properly. (#8456)

    Rendering
        * Fixed an issue while OpenSubdiv mode where instances of the same geometries with
          different crease levels were using the wrong crease level. (#7503)

SDK Changes

    Scripting
        * ix.reference_file has been fixed to return the created OfContext when invoked with a
          single filename, and return True or False when invoked with an array of filenames.
          To manage several filenames and retrieve the resulting OfContexts, a new command is
            now available:
          ix.reference_files takes an array of filenames as input and returns an array of
            OfContexts.
         
          2 new methods are available:
          OfContext * IOHelpers::reference_file(OfContext& working_context, const CoreString&
            filename)
          bool IOHelpers::reference_files(OfContext& working_context, const CoreBasicArray&
            filenames, CoreVector& refs) (#8432)
        * Commands to edit SceneObject transformation now works for all SceneItem objects
          (including Locator, Camera...) as well. (#8412)

    SDK
        * An event is now sent when there is a change in the unit system:
          EVT_ID_APPLICATION_UNIT_SYSTEM_CHANGE. (#8418)
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惹。  发表于 2018-8-22 12:23:13  
2#

这就是我想要的!非常感谢!
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_^Chung  发表于 2018-8-22 14:21:35  
3#
惹。 发表于 2018-8-22 12:23
这就是我想要的!非常感谢!

不客气。"Go break some eggs"
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漫道  发表于 2018-8-22 14:31:04  
4#
非常感谢!
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_^Chung  发表于 2018-8-22 14:40:15  
5#

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Zh_Jason  发表于 2018-8-22 15:46:02  
6#
资源甚好,发帖艰辛,且阅且珍惜
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咸余  发表于 2018-8-25 08:58:48  
7#


资源甚好,发帖艰辛,且阅且珍惜
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Rallrit  发表于 2018-8-25 09:13:34  
8#
我们先定一个能达到的小目标,先赚它一亿元素币
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星舰与太阳  发表于 2018-8-25 09:29:00  
9#
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852501557  发表于 2018-8-25 09:33:40  
10#
lihai
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半桶水之2010  发表于 2018-8-25 09:41:19  
11#
支持一下
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yusinb  发表于 2018-8-25 10:04:09  
12#
我们先定一个能达到的小目标,先赚它一亿元素币
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Zh_Jason  发表于 2018-8-25 10:13:38  
13#
资源甚好,发帖艰辛,且阅且珍惜
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Weidaliya  发表于 2018-8-25 10:15:32  
14#
给力,非常感谢楼主分享!
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qq_魑魅_pgf  发表于 2018-8-25 10:37:38  
15#
6666
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kincpress  发表于 2018-8-25 11:04:09  
16#
从业不识微元素,做遍项目也枉然
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思凡如梦  发表于 2018-8-25 11:09:25  
17#
好想做画师,但我只是想想,我不说
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kuzy911  发表于 2018-8-25 12:44:23  
18#
感谢援素大佬分享这么好的资源
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贾2022  发表于 2018-8-25 16:34:14  
19#
谢谢分享1!!!
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xingxiujie  发表于 2018-8-25 17:12:17  
20#
荣耀加身装备酷
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