我的版本出现[SM5] Shader attempted to bind the Primitive uniform buffer even though Vertex Factory FLocalVertexFactory computes a PrimitiveId per-instance. This will break auto-instancing. Shaders should use GetPrimitiveData(Parameters.PrimitiveId).Member instead of Primitive.Member.
如上提示报错,请问是C++写的哪个地方出问题了啊,找不到出问题的点
4.22和4.25都会报错,[SM5] Shader attempted to bind the Primitive uniform buffer even though Vertex Factory FLocalVertexFactory computes a PrimitiveId per-instance. This will break auto-instancing. Shaders should use GetPrimitiveData(Parameters.PrimitiveId).Member instead of Primitive.Member.楼主是用的哪个版本?