支持统一2019.3 +,高清晰度渲染管道,普遍呈现管道,和标准。导入包后,按照README指示。URP的示例场景和标准版本只支持部分和不抛光HDRP版本。
冬季冻土-冰和岩石包是一个巨大的收集的140 +资产从头构建充分利用高清晰度渲染管道。这些资产是精心雕刻、变形和优化创造美丽和高性能环境。
白雪覆盖的资产包括所有版本没有雪,总共超过230的!
演示场景包含在包中。
重要:安装,首先从资产存储进口主要包,然后导入包含渲染Pipeline-specific包。参见README文件后首次导入完整的安装说明。示例场景为标准版本的包需要安装的后加工,也通过包管理器。
所有资产除了背景山脉与钟表的设置。三角形计数LOD0最详细的岩层不同11000一直到80为最小的雪球,而大多数资产下降几百到几千之间。
大多数地图包括反照率是2048高模,大多数正常的地图是进口2048到1024 x1024高模,和大多数maskmaps进口512 x512。大多数包括纹理本地2048高模所以他们可以调整适应。几乎所有资产利用的详细地图。
很多资产是紫外线和变形在集包装。大多数中型岩层变形本身
Supports Unity 2019.3+, High Definition Render Pipeline, Universal Render Pipeline, and Standard. After importing package, follow README instructions. Example scenes for URP and Standard versions are partial support only and are not as polished as HDRP version.
Winter Tundra - Ice & Rock Pack is a huge collection of 140+ assets built from the ground up to take full advantage of the High Definition Render Pipeline. These assets were carefully sculpted, textured, and optimized to create beautiful and performant environments.
All snow-covered assets include versions without snow, for a total of over 230 prefabs!
Demo scene is included in package.
IMPORTANT: To install, first import main package from Asset Store, then import included Render Pipeline-specific package. See README file after first import for full installation instructions. Example scene for Standard version of package requires installation of Post Processing, also via the Package Manager.
All assets except for background mountains are setup with LODs. Triangle counts for LOD0 vary between 11,000 for the most detailed rock formation all the way down to just 80 for the smallest snowball, while most assets fall between a couple hundred to a couple thousand.
Most included albedo maps are 2048x2048, most normal maps are imported between 1024x1024 and 2048x2048, and most maskmaps are imported at 512x512. Most included textures are native 2048x2048 so they can be adjusted as seen fit. Nearly all assets make use of detail maps.
Many assets are UV packed and textured together in sets. Most mid-sized rock formations are textured by themselves, while most large formations share a tiled cliff texture.
Most included assets use custom shaders which are fully editable with Amplify Shader Editor.
Store page screenshots were captured in HDRP.