Abstract Strategy is a framework that makes it easier to implement abstract strategy games, such as Checkers, Reversi, Dots and many more.
The framework already has the basics that takes care of turn management, rule-enforcement and game-end conditions.
It is easy to extend and not limited by built-in rules.
It supports custom animations for moves.
It supports features for AI: configure play strategies using behavior trees that can be configured using a node editor.
Abstract Strategy includes Grids Lite, and is built on top of it, making it easy to write elegant algorithms and define rules concisely. There are more grids (including hex grids) coming soon!
The tool ships with three examples: Tic Tac Toe (rules and AI), Reversi, (rules and AI), and Draughts (rules only). The AI is setup using the behavior trees.
Abstract Strategy works with Unity 4 and Unity 5.
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抽象的策略是一个框架,使它更容易实现抽象的战略游戏,如跳棋、黑白棋、点和更多。
负责的框架已经基本把管理、执法和game-end条件。
很容易扩展和不限于内置的规则。
它支持自定义动画的动作。
它支持人工智能特性:使用行为树配置玩策略可以使用节点编辑器配置。
抽象的策略包括网格Lite,是建立在它之上,使其易于编写优雅的算法和简明地定义规则。有更多的网格(包括六角网格)即将到来!
该工具附带三个例子:圈圈叉叉(规则和AI)、黑白棋、(规则和AI),国际跳棋(规则)。人工智能设置使用树木的行为。
支持4、5
导入U3D资源截图:
官方截图: