UE虚幻资源 [模型/材质] 高精度监狱广场哨塔环境场景虚幻4UE4 Prison421
发布于
2022-11-11
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引擎插件类型
软件版本要求: 未知或无明确软件版本限制
引擎插件类型: 模型|贴图 

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官网链接:https://www.unrealengine.com/marketplace/en-US/product/prison

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Not the most pleasant environment by definition but a very thorough one in execution.
A decent number of modular assets for both interior and exterior of a functioning or an abandoned prison.
Interchangeable materials, high level of modularity and tons of props give you the means to create a unique setting.
Technical Details
Features:
     Detailed and carefully textured modular assets
     A landscape with a multi-layered Landscape Material
     Various paintjobs for most of the assets
    Grass, vines and other foliage
    Ashpalt and floors with Vertex Paint puddles
Texture Sizes:
512x512 - 4096x4096
Collision: Yes, custom and automatically generated.
Vertex Count: up to 13k triangles per model (mostly 1500-3000)
LODs: generated inside Unreal Engine 4 with custom settings.
Number of Meshes: 189
Number of Materials and Material Instances: 226
Number of Textures: 272
Supported Development Platforms: PS4, Xbox One, Windows
Supported Target Build Platforms: Windows
NOTE:
Some users might experience an issue with decals (they look like greenish concrete).
First of all, check if DBuffer in the Project Settings is ticked.
There is also a solution from one of the users (thanks, Neil!):
"I know how to resolve this issue, uncheck Allow Static Lighting, then restart editor, when shader compilation finished, check Allow Static Lighting and retart editor.
[This also resolves any issues with ambient lighting, inderect lighting and shadows]"
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