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3D角色_武器_装备 [科幻机械] Hero Syndrome design / Keyframes / Environment / Props
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2024-3-9
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[翻译] : 去年,我有幸与Jake Jameson合作他的「英雄情结」项目。这个工作中最有趣的部分是创作过程,因为在初期构思阶段我主要使用Photoshop和2D,但后续大部分都在Gravity Sketch、Blender的EEVEE中完成。你可以像在最终游戏、预告片或过场动画中那样,在舞台上自由摄像或行走,除了精细细节和贴图,其余都接近成品状态。我负责道具开发、关卡设计以及预告片和过场动画的关键帧制作。有时,我需要在短短两晚内为环境设计多个角度和4-5个关键帧,如果没有像EEVEE渲染这样的工具,这是不可能的。以下是我分享的一些关键帧和截图。除角色外(这些是由其他人提供的),所有内容都是我亲手制作的。游戏仍在开发中,你可以在这个链接追踪整个过程:期待你的观看!😊

Last year, I had the opportunity to work with Jake Jameson on his «Hero Syndrome» project. The most interesting thing in this work was the process itself, because I used Photoshop and 2D only at the very early stages of developing ideas, everything else was done in gravity sketch, blender EEVEE, so that you could fly around the stage with a camera or walk around and everything except fine details and textures it was like in the final game, cut scenes or in the game trailers. I was engaged in both the development of props and the design of levels and keyframes for game trailers and cut scenes. Sometimes I had to do an environment design, show it from many angles and 4-5 keyframes in just 2 evenings, this would not be possible without such a tool as EEVEE render. Here I posted just a few of these keyframes and screenshots. I did everything that you see except the characters, they were provided to me in advance.
The game is still under development, you can follow the process at the link: https://twitter.com/BigRookGames
Enjoy watching! smiley
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