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[翻译] : 我在这个阶段加入进行最终润色,当时项目已经相当成熟。除了创建新材质,我还确保所有内容都进行了单位化处理,具有适当的湿润效果,并针对性能进行了优化。我的建模师是出色的Takehiro Hattori。之前负责纹理艺术的有Richard Piper、Michelangelo Cellini和Charlie Foreman。大部分建模工作由Sharon Bednarek完成。照明部分由Val Sinlao负责,图形设计则是Hailey Del Rio。特别感谢团队中那些由于字符限制无法提及的每一个人,无论是共享资源、材质,还是在这个项目上提供的宝贵建议!
I came in on this level for final polish when it was pretty far along. In addition to creating new materials, I made sure everything was unitized, had proper wetness, and was optimized for performance. My modeler was the awesome Takehiro Hattori.Texture artists that worked on it before me Richard Piper, Michelangelo Cellini and Charlie Foreman.Most of the modeling was done by Sharon BednarekLighting Val SinlaoGraphics Hailey Del RioSpecial thanks to everyone else on the team that I couldnt mention within the character limit, both for shared assets and materials, and invaluable wisdom on this project!
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