Just drag and drop a blueprint with a tornado (or use \"spawn actor from class\") and adjust the parameters.
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VIDEO PREVIEW
Tutorials :
Using and adjusting tornadoes链接:https://youtu.be/1RnZIX2uYiM
UPDATE : Create your own tornado : Example 1 [Request] / Example 2 链接:https://youtu.be/ut6XUZvBwSQ
Add a tornado in a realistic environment 链接:https://youtu.be/ydUJRNHDqUw
Features:
11 tornadoes are already included ( Water, Wind, Fire, Earth, Electricity, Blood, Darkness, Light, Futuristic, Poison, and Candy)
Just adjust variables to change: Height, Thickness, CloudsDensity
Choose a duration or activate \"endless\".
Orient your tornado and adjust the speed (0 = stationary)
If you want to adapt the colors and the amount of particles, you can easily customize the effects
The \"parent\" blueprint allows you to add your own code for all tornadoes at once. Then add your specific codes for each kind of tornado!
Create your own tornado by assembling the different effects included and adjusting the parameters.
技术细节
The effects are created with Niagara, you will find a folder with reworked effects/blueprints for VR and mobiles (shader complexity : Fully green).
Mobiles : Use VR blueprints for better performance .
VR: Currently, you will need to disable Instanced Stereo.
Type of Emitters: (CPU)
Number of Unique Effects: 28 + 10 (Update)
LODs: (Yes)
Number of Materials: 21
Number of Textures: 24
Number of Blueprints: 14 (+12 VR)
Number of Unique Meshes: 11
Supported Development Platforms:
Windows: (Yes)
Mac: (Not tried)
Documentation: Take a look at my tutorials on my youtube channel
Support : rimaye.std@gmail.com
Important/Additional Notes: For VR, make sure ? instanced stereo ? is disabled.