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SD-材质作品 Rusty Peeling Paint - 100% Procedural + Workflow Idea
发布于
2024-3-17
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[翻译] : 大家好,我有一段时间没分享作品了。这个是我在闲暇时间快速完成的。我们经常能看到艺术家们在生锈剥落的油漆表面做得非常出色。我想挑战一下,做出一些真正不同的东西。这是我在Substance Designer中的一个精彩实验,也是纹理和细节处理流程的一个尝试。在这个项目中,我想要创建一个参数,让油漆可以剥落并产生碎片,就像视频左边展示的一样。

第二个创新点是将油漆材质分离,这样可以作为贴图网格、单独的网格或者投影网格,以便将油漆与锈迹分开,避免那种令人不安的拉伸效果。这种方法对游戏和影视作品来说非常适用。对于LOD(Level of Detail,多分辨率模型)和远处的对象,你可以使用传统的(一个网格一个材质)方法。而对于特写镜头,由于UV和位置都是一致的,你可以使用这种方法。

感谢大家的关注和支持,希望你们会觉得这个方法有用!

Hii everyone, its been a while since I didnt post some work, this one here I did quickly in my free time, we see a lot of good paint or rusty peeled paint materials around which artists usually do great job on it. I wanted to push the challenge further and make something really different here, it was one of my best experiments in Substance Designer, as well as a texturing/detailing workflow. In this one I wanted to make a parameter that allows me to chip or cut some flakes of the peeled paint, which you can see in the video on the left. Second thing is separating the paint material to use it as decal mesh or a separated mesh or a projected mesh to isolate the paint from the rust and get rid of that creepy stretching look.  This method works perfectly for games and cinematics, you could use the old method (one mesh one material both combined) for LODs and far objects, and for closeups you can use this method since all UVs are the same and positions are the same. Thank you for your time and support, and I hope you find this useful!
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参与人数 1 元素币 +3 活跃度 +5
A站:https://www.artstation.com/abderrezakbouhedda

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