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地编-CG场景 [引擎地编] Drone Strike Force - SandStorm Map
发布于
2024-2-15
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[翻译] : 我很高兴在《无人机攻击部队》(Drone Strike Force)项目中担任环境艺术家,这是一款以三维玩法为基础的在线射击游戏,专注于竞技性和技能型的无人机战斗。在这个项目中,我与游戏设计团队紧密合作,寻找最佳方式来呈现他们的灰盒设计,同时考虑到细节水平、现实感以及艺术指导部门给出的指导。我在Substance Designer(即将发布的一款材料专属帖子)中创建了许多程序化材质,并在Unreal中编写了许多用于街道、人行道、景观、道具等的着色器。我负责了城市的街道和街区结构,装饰了景观和背景。我还做了大量的布景和润饰工作,并负责预告片镜头的布景设计。感谢Nimble Giant Entertainment的才华横溢的同事们,这个项目是团队努力的结果,没有你们每个人的贡献,这是不可能完成的。

I had the pleasure to work as an Environment Artist on Drone Strike Force, an online shooter with three-dimensional gameplay for competitive, skill-based combat with drones.One of my responsibilities in this project was to work close to the Game Design team and find the best way to represent their grayboxing, taking into account the levels of detail, realism and guidelines given by the art direction department. I created lots of procedural materials in Substance Designer (soon an exclusive post of materials), and many of the shaders in Unreal that we need for streets, sidewalks, landscape, props, etc... I did the streets/blocks structure of the city, and I dressed the landscape and background. I did a lot of the set dressing and polish, and I was in charge of the set dressing of the shots for the trailer. Credits goes to my talented colleagues at Nimble Giant Entertainment. This was a team effort, it could not have been possible without each of you guys
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参与人数 1 元素币 +9 活跃度 +4
https://angelfernandes.artstation.com/

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520123  发表于 2023-8-28 20:27:53  
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Angel_Fernandes 实名

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Material Artist at Infinity Wa

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