Blender黏液拉丝特效插件 Procedural Slime Add-On + 使用教程
插件粘液液体 105 8
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发布于 2024-3-13 09:01:34
插件类型: Blender 
版本信息: V1.0
软件版本要求: Blender 3.1, 3.2, 3.3, 3.4, 3.5
官网地址: https://artichoke18.gumroad.com/l/spsra

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本帖最后由 CN_Zen 于 2024-2-28 10:50 编辑
下载地址:链接: https://pan.baidu.com/s/1aGPM5hHLQEy0gYOpr_R9Ww?pwd=vm4e 提取码: vm4e Youtube视频演示:https://www.youtube.com/watch?v=cJEvaeTNCkwHi there! So I made this Slime add-on in Blender 3.1. It will basically create procedural slime between objects, so a lot of its parameters will be controllable.你好。所以我在Blender 3.1中制作了这个粘液插件。它基本上会在对象之间创建程序性粘泥,因此它的很多参数都是可控的。  
INSTALLATION AND APPEND:
For installing it just install the zip file. Then the add-on will appear on the sidebar of the viewport (press N). If is the first time that you are using the add-on you will need to click on Append, so the Geometry Nodes node that the add-on needs to work will be appended on you blend file.

安装和附加:

安装它只需安装zip文件。然后,附加组件将出现在视区的侧栏上(按N键)。如果是第一次使用附加组件,则需要单击“追加”,这样附加组件需要工作的几何体节点节点将追加到混合文件中。

CREATE SLIME:Once that you have click on append, you just need to click on the two objects between which you wanna create the slime and click on create slime. A slime object will be created with a Geometry Node modifier.If you move/rotate/scale the objects, the slime will follow them.PARAMETERS产生粘液:一旦你点击了追加,你只需要点击两个你想要创建粘液的对象,然后点击创建粘液。将使用几何体节点修改器创建一个粘液对象。如果你移动/旋转/缩放物体,粘液会跟着它们。因素Viscosity: changes the effect of gravity on the slime, bigger means more hanging.Radius: changes the radius of the slime tentacles (DON'T MAKE IT TOO BIG)Proximity object 1: this parameters will change how close the slime is attached to the first object. A value close to 0 will mean that the slime is created only in the closest points of the first object (relatively to the second one) and a value of 1 will create it all along the object.密度:更改对象之间粘液触角的数量。粘度:改变重力对粘液的影响,越大意味着悬挂越多。半径:改变粘液触角的半径(不要太大)接近物体1:该参数将改变粘液与第一个物体的接近程度。接近0的值将意味着粘液仅在第一个对象(相对于第二个对象)的最近点处创建,而值1将沿着对象创建粘液。Proximity object 2: this parameters will change how close the slime is attached to the second object. A value close to 0 will mean that the slime is created only in the closest points of the second object (relatively to the first one) and a value of 1 will create it all along the object.Slime in contact: how much the slime is spread over the regions of contact with the objects.接近物体2:该参数将改变粘液与第二个物体的接近程度。接近0的值将意味着粘液仅在第二个对象(相对于第一个对象)的最近点处创建,而值1将沿着对象创建粘液。接触的粘液:有多少粘液散布在与物体接触的区域。Profile curve: number of subdivisions of the slime tentacles along its profile. TRY TOKEEP IT AS LOW AS POSSIBLE so you keep the vertex number low.轮廓曲线:粘液触角沿其轮廓的细分数量。尽量保持低顶点数。Length curve: number of subdivisions of the slime tentacles along its length. TRY TO KEEP IT AS LOW AS POSSIBLE so you keep the vertex number low.Low/High res: a value of 0 will create a low resolution version of the slime, useful if your PC specifications are not too good or if you don't want to make closer looks to the slime. A value of 1 will keep the geometry in high resolution.长度曲线:粘液触角沿其长度的细分数。尽量保持低顶点数。低/高分辨率:值为0将创建一个低分辨率版本的粘液,如果您的PC规格不是太好或者如果您不想更近距离地观察粘液,这将非常有用。值为1将使几何体保持高分辨率。
Subdivision object 1: if your first object is low subdivided (like a cube) you will notice that the slime will only come out from specific points, so it will not seem random. To solve this problem just increase this parameter. TRY TO KEEP IT AS LOW AS POSSIBLE. This parameter will NOT change the actual geometry of your first object.细分对象1:如果你的第一个对象是低细分的(如立方体),你会注意到粘液只会从特定的点出来,所以它不会显得随机。要解决这个问题,只需增加这个参数。尽量保持低水平。该参数不会更改第一个对象的实际几何体。 image.png Subdivision object 2: if your second object is low subdivided (like a cube) you will notice that the slime will only come out from specific points, so it will not seem random. To solve this problem just increase this parameter. TRY TO KEEP IT AS LOW AS POSSIBLE. This parameter will NOT change the actual geometry of your second object.Seed: this value will change the random arrangement of the slime.Internal slime: depending on the geometry of your objects, sometimes you will have slime tentacles that start in one object and end in the same one. If you make this parameter close to 0 you will delete this tentacles. A value of 1 will keep them.Material: the add-on comes with a default material for the slime, but you can change it for your own materials细分对象2:如果你的第二个对象是低细分的(像一个立方体),你会注意到粘液只会从特定的点出来,所以它不会显得随机。要解决这个问题,只需增加这个参数。尽量保持低水平。该参数不会更改第二个对象的实际几何体。种子:这个值将改变粘液的随机排列。内部粘液:根据你的物体的几何形状,有时你会有粘液触手从一个物体开始,到同一个物体结束。如果您使此参数接近0,您将删除此触角。值为1将保留它们。材质:该插件为粘液提供了默认材质,但您可以为自己的材质进行更改。 image.png FEEDBACK AND FUTURE VERSIONPlease let me know if you like it or what can be improved. Feedback is welcome! Also if you find any bugs or malfunctions you can send me an email: imatey18@gmail.com

反馈和未来版本

请让我知道你是否喜欢它或有什么可以改进的地方。欢迎反馈!此外,如果您发现任何错误或故障,可以给我发电子邮件:imatey18@gmail.com

For future versions of this add-on I will like to add the possibility of creating slime in a collection of objects and within the objects themselves (for creating slimy interiors with jut a click). I will like to do this avoiding problems of intersection of the slime with the objects.Also if the slime would only come from fixed points of the objects, instead of changing when they move, making animations of the slime could be possible (avoiding to work with fluid/cloth sims)Also I will like to make the slime more realistic (maybe with a remesh modifier?).THANKS :)

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houjiajian + 2 + 1 顶下
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SIJ61WEgTT  发表于 2024-2-21 16:45:44  
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没看完~~~~ 先顶,好同志
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枫玮东赐  发表于 2024-2-21 22:31:10  
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帮你顶下哈!!
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仰空越梦  发表于 2024-2-21 23:22:10  
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不错哦,帮你顶下哈!
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liuliuliuskyq.c  发表于 2024-2-22 16:34:08  
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不错,很好哦
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最爱大波浪  发表于 2024-2-23 16:35:46  
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乌龟  发表于 2024-2-24 10:08:17  
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带你赚币带你飞,元素里面有正妹。
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