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SD-材质作品 [Tutorial] UE5 Advanced Ocean Shader Creation - With Gerstner Waves _amp; Foam
发布于
2024-3-9
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[翻译] : 现在就获取!这个3小时的Unreal Engine教程将教授你用于制作逼真海洋贴图的生产级技术。你将优化贴图,实现简化数学函数,并我还将展示如何让你的图谱保持完美组织,以提高生产效率。但还有更多!你还将学习如何创建逼真的泡沫效果,为后续的操控提供大量空间。这个对初学者友好的教程易于跟随,全程有旁白讲解。教程结束时,你将深入理解如何创建性能出色、视觉效果令人信服的高效组织贴图。这些技术同样适用于Unity和其他游戏引擎。

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https://gum.co/nmwaa
This 3-hour Unreal Engine tutorial teaches production-ready techniques for creating a realistic ocean shader.
You_ll optimize the shader, implement simplified math functions, and I_ll also show you how to keep your graphs perfectly organized for efficient production.
But there_s more! You_ll also learn how to create realistic foam effects, giving you lots of control later on. This beginner-friendly tutorial is easy to follow and fully narrated.
By the end of it, you_ll have a deep understanding of how to create a well-organized shader with high performance and visually convincing quality.
Same techniques apply to Unity _ other game engines as well.
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