Unity3D资源 [功能/工具] [unity插件] Archimatix 1.01 - 超级逆天的建模插件,简直爆炸(百度网盘)
发布于
2023-1-18
131
0
引擎插件类型
软件版本要求: 未知或无明确软件版本限制
引擎插件类型: 辅助建模 

您需要 登录 才可以下载或查看,没有账号?注册

x
价格:800 元素币 百度网盘 交易量 < 5
尊敬的游客 ,本内容需要支付后可见.
您可以[充值][发帖] [悬赏] [任务]来赚取积分。
提醒使用【余额支付】需要: ¥80 余额

资源包名:Archimatix 1.01(官方最新)      --------------------------------回复可见案例教程
编辑器扩充/建模
发布者:Roaring Tide Productions
价格:$145
适用版本:要求Unity 5.3.4或更高版本。测试使用5.3.5导入没有问题。不过有几个预制需要更高版本才可见
文件大小:154.4MB
资源有问题.或者链接不存在.请私信.看到立马解决
Asset store 链接:https://www.assetstore.unity3d.com/cn/#!/content/59733
插件仅用于学习。如需商用,请购买正版。----想要成大触,天天上元素!
尊敬的游客,如果您要查看本帖关注 或 回复可见内容请关注回复后刷新页面查看!

插件介绍:
Archimatix is a powerful node-based parametric modeling extension for Unity that helps you quickly create mutable props and rich, coherent and variable environments.
The objective of parametric modeling with Archimatix is to author \"smart models\" – models capable of generating hundreds of unique forms and typologies. The faces and vertices of these models are not edited directly, as they would be in a polygonal modeler. Instead, meshes are non-destructively generated from the logic described by the models\' node graphs.
The benefit of smart models is that the forms of meshes are controlled by relatively few handles that alter the mesh in smart ways, fostering an iterative design process and a way to stamp out multiple versions of a model.
Key Features
&#8226; Node-based Graph Editor with Intuitive UI
&#8226; Library of Parametric Shapes and Objects
&#8226; Library Items You Make Can Be Shared via Email
&#8226; Interactive Editing with Scene View Handles
&#8226; Very Fast Realtime Editing, Even with Large Models
&#8226; Grid Snapping
&#8226; Nested Node Grouping
&#8226; 2D Shape Merging, Thickening, Offsetting and Rounding
&#8226; Relations with Mathematical Expressions
&#8226; Freeform Curve Editing
&#8226; Turtle Scripting for Custom Parametric Shapes
&#8226; Texture Scaling and Shifting to Align Both Repeating Textures and Atlases
&#8226; Automatic UV Mapping and UV2 Unwrapping
&#8226; Texel Budget Display
&#8226; Substance Support
&#8226; Collider and Rigidbody Controls
&#8226; Per-Node Static Flags
&#8226; Automatic Mesh Combination per Material
&#8226; Level of Detail Control
&#8226; Prefab Creation
Archimatix has been compared to standalone parametric modeling applications such as Houdini and Grasshopper in Rhino. While Archimatix is not yet as full-featured as these more mature parametric modelers, it is easier to learn and geared more specifically to the modeling of architectural game environments. Archimatix also offers the benefit of creating environments right in the Unity editor for iterative rapid prototyping and testing cycles.
Even though Archimatix is not a polygonal modeler, the standard meshes generated by Archimatix can be brought into ProBuilder, Megafiers and other packages that will further modify and customize your models.
Perlin-based JitterTool nodes are included in this release to randomize the placement of meshes, but Deformer and Deteriorater Nodes that subdivide and modify meshes internally are not available just yet. Since Archimatix produces standard Unity meshes, these meshes may be used as fodder for plugins such as Fracture and Fracture and Destruction.
A key offering of Archimatix is its rich features for 2D shape operations such as 2D Booleans, offset, rounding and thickening. The resulting compound shapes can be used to generate elaborate meshes, as well as paths to distribute objects. Archimatix does not currently support true CSG operations such as 3D Booleans.
Archimatix can make urban-like distributions, but, in this first release, it is not yet a true city-generator.
Archimatix is currently limited to in-editor modeling, though a runtime API will be available in the future.

------------------------------------------------在线翻译--------------------------------------------------------------------------

Archimatix是Unity的强大的基于节点的参数化建模扩展,可帮助您快速创建可变道具和丰富,一致和可变的环境。
Archimatix的参数化建模的目的是创作“智能模型” - 能够生成数百种独特形式和类型的模型。这些模型的面和顶点不会直接编辑,因为它们将在多边形建模器中。相反,网格是从模型节点图描述的逻辑非破坏性地生成的。
智能模型的优点在于,网格的形式由相对较少的手柄控制,这些手柄以智能方式改变网格,促进了迭代设计过程以及打破模型的多个版本的方法。
主要特征
&#8226;基于节点的图形编辑器,具有直观的UI
&#8226;参数化形状和对象库
&#8226;您通过电子邮件共享的图书馆物品
&#8226;使用场景视图句柄进行交互式编辑
&#8226;即使使用大型模型,实时编辑也非常快速
&#8226;网格捕捉
&#8226;嵌套节点分组
&#8226;2D形状合并,增厚,偏移和舍入
&#8226;与数学表达式的关系
&#8226;自由曲线编辑
&#8226;海龟脚本,用于自定义参数形状
&#8226;纹理缩放和移位以对齐重复纹理和图集
&#8226;自动UV映射和UV2展开
&#8226;Texel预算显示
&#8226;物质支持
&#8226;对撞机和刚体控制器
&#8226;每节点静态标志
&#8226;每种材料的自动网格组合
&#8226;细节级别控制
&#8226;预制作品
Archimatix已经与独立的参数建模应用程序进行了比较,如Rhino中的Houdini和Grasshopper。虽然Archimatix还没有像这些更成熟的参数化建模者那么全面,但是更容易学习和更具体地针对建筑游戏环境的建模。 Archimatix还可以在Unity编辑器中为迭代快速原型设计和测试周期创建环境。
尽管Archimatix不是多边形建模器,但由Archimatix生成的标准网格可以被带入ProBuilder,Megafiers和其他软件包,以进一步修改和定制您的模型。
本版本中包含基于Perlin的JitterTool节点,用于随机化网格的放置,但是内部细分和修改网格的Deformer和Deferiorater Nodes尚不可用。由于Archimatix生产标准的Unity网格,这些网格可以用作插件,如断裂和断裂和破坏。
Archimatix的主要产品是其2D形状操作的丰富功能,例如2D布尔值,偏移量,舍入和加厚。所得到的复合形状可用于生成精细的网格,以及分发对象的路径。 Archimatix目前不支持真正的CSG操作,如3D布尔值。
Archimatix可以制作城市式的发行版,但是在这个第一个版本中,它不是一个真正的城市发电机。
Archimatix目前仅限于编辑器建模,尽管运行时API在将来可用。

----------------------------------------------------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------------------------
导入U3D实例截图:







这个报错是因为U3D版本的问题。可以忽略



可视化节点化的操作超级方便:


------
自带案例截图:

本帖被以下画板推荐:

还没有设置签名!您可以在此展示你的链接,或者个人主页!

使用道具 举报 登录

回复 <

快来发表你宝贵的意见吧!

爱上一只猫 实名

通过了实名认证的内容创造者

  

主题
140
精华
9
超神
0
扩散
252
微金
542
智慧
12
余额
27
在线时间
377 小时

六维几何 长枪

快速回复 返回顶部 返回列表