ActorAction "INTERNAL USE ONLY"
ActorEliteEventAction "Send an event based on an Actor's Card's elite flag."
ActorGoldEventAction "Send an event based on an Actor's Card's Golden state."
ActorPlaySpell "Play a spell on the given Actor"
ActorRarityEventAction "Send an event based on an Actor's Card's rarity."
ActorSetVisibility "Show or Hide an Actor without messing up the game."
ActorSetVisibilityRecursiveAction "Sets the visibility on a game object and its children. Will properly Show/Hide Actors in the hierarchy."
AnimatorPlayAction "Enables an Animator and plays one of its states."
AnimatorStopAction "Disables an Animator."
AudioLoadAndPlayAction "Loads and Plays a Sound Prefab."
AudioPauseAction "Pauses the Audio Source of a Game Object."
AudioPlayAction "Plays the Audio Source of a Game Object or plays a one shot clip. Waits for the audio to finish."
AudioPlayClipAction "Generates an AudioSource based on a template, then plays that source."
AudioPlayRandomClipAction "Plays a random AudioClip. An AudioSource for the clip is created automatically based on the parameters."
AudioPlaythroughAction "Plays the Audio Clip in the Audio Source on a Game Object or plays a one shot clip. Does not wait for the audio to finish."
AudioSetLoopAction "Sets looping on the AudioSource on a Game Object."
AudioSetMuteAction "Mute/unmute the Audio Source on a Game Object."
AudioSetPitchAction "Sets the pitch of an AudioSource on a Game Object."
AudioSetRandomPitchAction "Randomly sets the pitch of an AudioSource on a Game Object."
AudioSetRandomVolumeAction "Randomly sets the volume of an AudioSource on a Game Object."
AudioSetVolumeAction "Sets the volume of an AudioSource on a Game Object."
AudioStopAction "Stops an Audio Source on a Game Object."
AudioVolumeFadeAction "Fades an Audio Source component's volume towards a target value."
CopyTransformAction "Copies a game object's transform to another game object."
GetAmbientColorAction "Get scene ambient color"
GetBoardAmbientColorAction "Get scene ambient color"
GetHeroPowerAction "Use the spell to find the hero power"
GetShadowColor "Get shadow color"
GetTimeScaleAction "Gets the global time scale into a variable."
SetTimeScaleAction "Sets the global time scale."
HighlightContinuousUpdateAction "Used to control the state of the Pegasus Highlight system"
HighlightFinishAction "Tells the Highlight system when the state is finished."
HighlightShowHide "Used to Show and Hide card Highlights"
HighlightStateAction "Used to control the state of the Pegasus Highlight system"
HighlightUpdateAction "Used to control the state of the Pegasus Highlight system"
iTweenMoveActorTo "Move an object's actor. Used for spells that are dynamically loaded."
MouseHoldAction "Fires events based on how long you hold the left mouse button over a GameObject."
MousePickRandomAction "Raycast from camera and send events. Mouse Down can have a rendom chance to send event"
RandomCreateObjectAction "Randomly picks an object from a list and creates it. THE CREATED OBJECT MUST BE DESTROYED!"
ResetAmbientColorAction "Set scene ambient color"
SetActorLightBlend "Show or Hide an Actor without messing up the game."
SetAlphaRecursiveAction "Sets the alpha on a game object and its children."
SetAmbientColorAction "Set scene ambient color"
SetUberTextVisibilityRecursiveAction "Sets the visibility on UberText objects and its UberText children."
SpellAction "INTERNAL USE ONLY. Do not put this on your FSMs."
SpellAddTargetAction "Adds a target to a Spell."
SpellCardIdAction "Send an event based on a Spell's Card's ID."
SpellCardIdAudioAction "INTERNAL USE ONLY. Do not put this on your FSMs."
SpellCardIdAudioPlayAction "Plays the Audio Source of a Game Object depending on a Spell's Card's ID."
SpellCardIdAudioPlayClipAction "Generates an AudioSource based on a template, then plays that source depending on a Spell's Card's ID."
SpellCardTypeAction "Send an event based on a Spell's Card's Type."
SpellCustomActorVariable "Initialize a spell state, setting a variable that references one of the Actor's game objects by name."
SpellFinishAction "Tells the game that a Spell is finished, allowing the game to progress."
SpellGetActorAction "Put a Spell's Source or Target Actor into a GameObject variable."
SpellGetCardAction "Put a Spell's Source or Target Card into a GameObject variable.")
SpellInitActorVariables "Initialize a spell state, setting variables that reference the parent actor and its contents."
SpellMultiTargetDebugAction "[DEBUG] Setup a Spell to affect multiple targets."
SpellRemoveAllTargetsAction "Removes all targets from a Spell."
SpellRemoveTargetAction "Removes a target from a Spell."
SpellSetSourceAction "Sets the source for a Spell."
SpellSourceTargetDebugAction "[DEBUG] Setup a Spell to go from a source to a target."
SpellStateAction "Handles communication between a Spell and the SpellStates in an FSM."