Make infinite scratch and dirt maps
Advanced management for dirt mask
Several predefined masks
Combine multiple maps to produce a dirty map
Complete management of how to combine input maps
Very high flexibility
Triplaner projection
Input color and grayscale maps for use in materials and masks
Apply mask based on curvature map
Advanced Gradient:
Gradient combination of two colors or maps
Mask based on curvature
Mask based on cavity
Gradient based on UV or position
Custom Mask
Predefined Masks
Accept color images for the material as well as grayscale for the mask section
Map Mixer:
Combination up to 10 maps
Blending mode for each layers
Triplaner or UV Projection
Full management on, Triplaner mode
Mask for each layers
Easier management of maps to combine
Manage image structure for each layer (Tile, Rotation, Hue, Saturation, Lightness, Invert)
Accept color images for the material as well as grayscale for the mask section