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SD-材质作品 Nodevember - Day 4 Grain & Burlap
发布于
2024-6-18
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[翻译] : Nodevember第四天说实话挺艰难的。我最初打算用小麦地图,然后在Speedtree里制作一些麦秆,但很快就放弃了这个想法,转而尝试用程序化方式建模一个麻袋,结果并不理想。接着,我在Designer里从头开始创建麻袋,但效果同样不佳。最后,我退而求其次,在我的布料场景中散落了一些大米。使用了马克努斯·波尔(Markus Pohls)的纹理分解工具进行渲染,Marmoset工具包呈现。

Day 4 of Nodevember was a real pain to be honest. I started with an atlas of wheat and created some wheat stalks inside Speedtree. I dropped the idea and went towards modelling a sack procedurally, which did not work out that good. After that I started creating the sack completely inside Designer, which gave only bad results. In the end I had a fallback on my cloth scene and scattered some rice on it. 100 Substance DesignerRendered in MarmosetTexture Breakdown with Markus Pohls Texture Breakdown-Tool
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参与人数 1 元素币 +8 活跃度 +4
Artstation:https://www.artstation.com/kaikizzle

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