Day 4 of Nodevember was a real pain to be honest. I started with an atlas of wheat and created some wheat stalks inside Speedtree. I dropped the idea and went towards modelling a sack procedurally, which did not work out that good. After that I started creating the sack completely inside Designer, which gave only bad results. In the end I had a fallback on my cloth scene and scattered some rice on it. 100 Substance DesignerRendered in MarmosetTexture Breakdown with Markus Pohls Texture Breakdown-Tool