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原创地编-3D场景作品 [CG场景] Nodevember 2022 Psychedelic Alley
发布于
2024-7-12
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[翻译] : 我决定放弃这个Nodevember的规则,尽管它的主要目标就是如此,今年我不会只做节点。原因是我觉得提示更适合环境,而且我期望的复杂性超过了我希望将所有内容都基于节点的程度。参与这样的挑战应该充满乐趣,而仅仅使用节点来限制我的创意并不让我感到开心。因此,从现在开始,我的提示会更加开放,有时包含节点,有时仅限于节点,有时像这次一样直接在Blender中操作。我也正努力提高动画和合成能力,因为这些可能是我的弱项。为了完成这个作品,我使用了Megascans和GScatter的一些资产,并调整了它们的着色器,使得只有背面的几何体发出光线并透过自身产生透射和菲涅尔效果。我还把相机直接绑定到自行车上,并用噪声动画模拟晃动的效果。我还为轮子和自行车添加了沿曲线运动的动画,并在它们下方的表面上实时绘制重量图,以此控制植物的分布和大小。在一些关键点增加了一些噪声以打破技术性的图案,就这样完成了。

I have made the decision to drop the rules for this Nodevember and, even though its actually the only purpose, wont be doing nodes only this year. The reason being that I feel the prompts are just way more fitting for environments and somehow also expect more complexity than I would want to put into everything being node-based. Participating in challenges like these is about fun and limiting my ideas to things I can accomplish in time by just using nodes is not fun to me. Therefore my prompts will be more open from now on, partially with nodes, partially only nodes and sometimes, like this one, just in Blender directly.I am also trying to get more into animating and compositing as these are probably my weaker areas. To get this one done I have used some assets from Megascans and GScatter and tweaked their shaders, so only the backfacing Geometry is emitting light and shining through itself to some translucency and frensel effects. I also stuck the camera directly to the bike and animated it with some noise to get the wobbly look. I also animated the wheels and the bike to follow a curve while dynamically painting on the surface below it, giving me a real time weightmap that controls the distribution and size of the plants. Some more noise at a few points to break up the technical pattern and voilá.
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参与人数 1 元素币 +4 活跃度 +3
Artstation:https://www.artstation.com/kaikizzle

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