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原创地编-3D场景作品 [CG场景] Call of Duty Modern Warfare 2 - Cartel protection
发布于
2024-3-14
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[翻译] : 以下是Cartel Protection地图的一些截图,展示了我为该地图完成的一些材料工作。我在Infinity Ward的《使命召唤:现代战争2》中担任材质艺术家。我的职责是创建新材质、更新或衍生旧材质、制作道路、混合地图、边框和贴图等。我们团队的材质创作流程非常灵活,拥有众多工具。根据任务需求,材质可以完全基于程序生成、全摄影测量或者两者结合。为了制作这些材质,我使用了Substance Designer/Painter/Sampler、Reality Capture、Photoshop、ZBrush和3Ds Max等工具。

这个项目是全体团队的巨大努力,是众多优秀个体合作的成果。能与你们并肩工作是一种巨大的荣誉,谢谢!如果你想看到一些惊艳的材质作品,可以查看这些档案,到时候你就会感谢我了。

Here are a few screenshots of the Cartel protection Map showcasing some of my material work done for the map.I worked on Call of Duty Modern Warfare 2 as a Material Artist for Infinity Ward. My role was to create new materials, update/spin-off old ones, create roads, blend maps, trims and decals, among other stuff.Supporting both, Single-Player and Multi-Player teams.Our pipeline for material creation is really versatile, and we have many tools at our disposal. Depending on the task, the material can be fully procedural, completely photogrammetry based, or a mix of both. For the creation of these materials, I used Substance Designer/Painter/Sampler, Reality Capture, Photoshop, ZBrush and 3Ds Max.This project was a massive team effort, a collaborative achievement, done by many great individuals. It was a huge honor to work side-by-side with you guys, thank you!If you want to see some awesome material work, check out these profiles, you thank me later
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参与人数 1 元素币 +2 活跃度 +2
https://angelfernandes.artstation.com/

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Angel_Fernandes 实名

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Material Artist at Infinity Wa

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