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2024-2-18
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[翻译] : 尝试在Houdini中进行一些小型的程序建模。这是一款由Unreal Engine 5中的曲线输入驱动的城市长椅,它有一些基本参数,如缩放比例、碎片数量、长椅形状预设,或者自定义形状选项。对于材质,我使用了Megascans,以及Pure Polygons团队制作的令人惊叹的市区西区素材包。

Trying out some small-scale procedural modeling in Houdini. It is an urban bench that is driven by curve input in Unreal Engine 5, there are some basic parameters available scaling, amount of pieces, several presets for bench profiles, or making your own custom shape. For materials, I am using Megascans as well as the downtown west pack made by an amazing crew at Pure Polygons.
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Max_Kutsenko 实名

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Texture Artist @ Ubisoft

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