Merged/split/skeletal meshes for performance/functionality
Texture Sizes:
4096x4096 main garage texture atlas
2048x2048 and 1024x1024 for prop textures (small ones share texture space with others that are relevant in functionality.)
Collision: Yes, some automatically generated, some custom, handmade colliders.Vertex Count: few hundred to thousands, medium poly collection, meshes can be observed from close-upLODs: All more complex geometry have LOD models (several stages depending on complexity)Number of Meshes: 161Number of Materials and Material Instances: 43 master materials, 1 material instanceNumber of Textures: 126 (Basecolor, metallic+roughness+ambient occlusion, normals, emission (where applicable))Supported Target Build Platforms: PCImportant/Additional Notes: Press 'E' in the demonstration map to interact with the door and gates.