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本帖最后由 April、 于 2024-2-5 21:11 编辑
链接:https://pan.baidu.com/s/1gCkuFMgW4sXLHOG94AFG9A?pwd=w2x7
提取码:w2x7
油管:https://www.youtube.com/watch?v= ... j9654AhrthzD7ApGwf7
Hair Tool is add-on for Blender that will help you generate hair-card, shell hair or curve hair in non destructive way, using geometry nodes and python. - For Blender 3.6 (or 4.x) - use Hair Tool 3.x (only new hair curves are supported) - and: 'HairLibrary_3.x_date.zip'
- For 'old' Blender 3.3 (up to 3.6) use 'old' Hair Tool. 2.46 (last version that supports 'old' curves) - and: HairLib_18_12_2022.zip with it.
Links:
- Quick Start section in documentation - fastest way to get familiar with Hair Tool (10-15 min)
- Documentation - for latest Hair Tool 3.x - it is is most up to date way of learning the addon
- Discord server place where you can get support and report bugs
- YouTube channel with videos related to HTool - use 'Hair Tool 3.0' playlist to see only new videos for latest HT 3.x
- Hair TutorialPart 1and Part 2by SinHouse - for 'old' HTool 2.46
- Old documentation- for old Hair Tool 2.46 - no longer maintained (last version that supported old curves and Particle Hair)
Studio vs Standard license: if you are company with above 180k $ income, please purchase Studio version. Both licenses (Studio and Standard) can be used commercially. Information about Hair Library license can be found here
Refunds - you can get refund for Hair Tool, if you request it - withing 2 weeks after purchase.
Some of customers who purchased Hair Tool:
UNIGINE, Fatshark, Tactical Adventures,Ubisoft , Digital Extremes, Avalanche Studios,Keyword Studios ,Rocksalt,NCSOFTSharkmob,Black Forest Games,QLOC,VERMILA , Event Horizon,NOBODY STUDIO , Emberstorm and others.
There are multiple ways to generate hair-cards with Hair Tool:
- Hair System - procedural hair generation based on geometry nodes - great for all kind of complicated hair styles (braids, curls, punk etc)
- using Guide Mesh (grid surface) - best for modeling long hair strands - now rewritten to use new hair curves, in HT 3.0
- using Track To Mesh- great for short to medium hairstyles
- interactive grooming - old method that uses particle hair to generate hair-cards, replaced by Hair System
- drawing and extending hair strandssimilar to Grease Pencil drawing - now rewritten to use new hair curves, in HT 3.0
- using short hair modelingmethod - for short to medium length hair - animal fur, short human hairstyles
- using shell hair modeling - great for very short hair (fur, carpet). Bit complicated to setup in game engine.
Some of the features:
- tools for curve based hair modeling (cutting, extending, deforming etc) - rewritten to support new curves
- automated UV workflow (you can define uv regions, which can then be automatically assigned to hair strand)
- easy hair rigging and animation with Jiggle physics
- hair library that contains various hairstyles and sub-components,
- various adjustable ribbons profiles- Mesh Profile, Curls Profile, Circle, Flat, Braids etc.
- convert: Curves to Particle Hair, Particle Hair to Curve ribbons, Curve ribbons to mesh ribbons and so on.
- curve resampling and decimation (increases/decreases curve points count)
- generating vertex color/weights gradients, transferring UVs and vertex weights from character to mesh haircards.
- texture baking from new hair curves; supports: normal, ao, diffuse, tangent, ID, root, flow and more maps
- build-in addon auto-updater
- and more
Hair tutorials for Blender 3.0 series (these are quite old - I'm in the middle of moving all the tools from od curves to new hair Curves):
New Videos (for Blender 3.3 and above) showing new Hair System based on Geometry nodes:
Hair Tool can be used to export hair to Character Creator.
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