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本帖最后由 CN_Zen 于 2024-2-21 16:35 编辑
HardOps is a toolkit that encompasses more than just modelling. HardOps是一个工具包,它包含的不仅仅是建模。
There are tools pertaining to rendering, mirroring, inserts and even sculpting tools. 有一些工具与渲染、镜像、插入甚至雕刻工具有关。 This is the core of my workflow in Blender and is recommended for anyone doing Hard Surface or just wants to use Blender much more efficiently. 这是我在Blender中工作流程的核心,建议任何做硬表面处理或只想更有效地使用Blender的人使用。 Boxcutter is just a cutter. Boxcutter只是一个切割器。 However, by just a cutter we mean this tool is focused on being the fastest and easy to use 3d view cut tool. 然而,我们所说的只是一个刀具,我们的意思是这个工具专注于成为最快和易于使用的三维视图切割工具。 If you love Hard Ops then Boxcutter is just another piece of the workflow. 若你们喜欢硬操作,那个么Boxcutter只是工作流程中的另一部分。 Drawing cuts and having real-time feedback is truly the next level of the workflow. 绘制剪切图并获得实时反馈确实是工作流的下一个级别。
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