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SD-材质作品 Neo Tokyo_ Exponential Reality Challenge
发布于
2024-2-19
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[翻译] : 这是我参加Neo Tokyo挑战的最终作品。整个过程非常愉快,我也学到了很多新东西,希望你们在创作环境的过程中也同样享受。我特别自豪的是,整个场景都是用Houdini建模的,因为我想证明自己确实可以做到。我还学会了如何在Unreal Engine 5中创建复杂的材质,并利用Nanite功能,我将深入探索这个领域。我要特别感谢Carlota Terenas,她创作的精彩概念艺术激发了我继续这个项目的动力。由于时间有限,我没有完全还原所有元素,但至少尽力保留了最重要的部分。祝贺所有的获奖者,我看到了一些令人鼓舞的作品。最重要的是,你们在这个过程中获得了乐趣,也学习了一些新的工作流程。

Here is my final submission for the Neo Tokyo challenge. I really enjoyed the process and learned a lot of new things along the way, hope the rest of you also had a blast creating your environments.

I am particularly proud of myself for modeling the whole scene in Houdini, as I wanted to prove to myself that it is indeed possible to do so. I also learned how to create fairly complex shaders in Unreal Engine 5 and utilize Nanite feature, I will definitely continue exploring this further. I want to give special thanks to Carlota Terenas for creating wonderful concept art that inspired me to move on with this project. I could not recreate 100% due to lack of time and had to omit some elements but I did my best to at least include the most important ones
Congratulations to all the winners, I see some inspiring works out there, the most important part is that you had fun along the way and learned some new workflows.
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参与人数 3 元素币 +16 活跃度 +9
https://maxkutsenko.artstation.com/

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Max_Kutsenko 实名

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Texture Artist @ Ubisoft

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