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SD-材质作品 Destiny 2_ Shadowkeep Garden of Salvation Raid-W0NA
发布于
2024-5-27
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[翻译] : 我作为主要的世界艺术家之一,参与了Black Garden的创作。就像Bungie工作室的其他所有项目一样,这是许多才华横溢的艺术家和设计师共同努力的结果。我负责所有自然调色板的发展(模型着色器)、建造多个空间、部分大规模构建、架构、最终润色和抛光。负责人:Brian Frank, Andrew Hopps大规模构建:Ray Broscovak, Andrew Hopps, Aaron Canaday调色板艺术家:我自己,Ethan Scheu照明:Thad Steffen设计:Chris Manprin, Darin Lantzy, Jake Meyer, Brian Frank

I was one of the main World Artists responsible for creating the Black Garden. As always with everything at Bungie, this was a huge collaborative effort by many talented artists and designers across the studio. I was responsible for all natural palette development (modeling_shaders), building several spaces, some mass-out, architecting, finishing and polish.

Leads: Brian Frank, Andrew Hopps
Mass-out: Ray Broscovak, Andrew Hopps, Aaron Canaday
Palette Artists: Myself, Ethan Scheu
Lighting: Thad Steffen
Design: Chris Manprin, Darin Lantzy, Jake Meyer, Brian Frank
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参与人数 3 元素币 +27 活跃度 +11
A站链接:https://www.artstation.com/kwhitmey

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Bungie资深世界艺术家

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