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原创3D角色-装备 M16 - Harvester _Environment Design Tutorial_
发布于
2024-5-27
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[翻译] : 教程链接:我用Unreal 4构建了一个模块化场景,目的是探讨我认为对于成功打造沉浸式环境至关重要的几个设计原则。我想分享自己关于环境设计的理念,如何创造引人入胜的体验。这个完整Unreal场景包含6个视频。在本教程中,我将讨论以下内容:1. 环境位置/主题2. 布局/构图/焦点3. 环境建造4. 创造流程5. 材质贴图_色彩布局6. 照明_后期处理**完整Unreal 4环境包括在内**非常激动能与大家分享,也感谢大家的支持!特别鸣谢:

Link to tutorial: https://gum.co/zjCmY

This is a modular scene i built in Unreal 4 to explore several design principles that I feel are essential to a successful _ immersive environment. I wanted to share my thoughts and ideas of how i approach Environment Design to create a compelling experience. There is 6 videos included with the full unreal scene.
In this tutorial i will discuss:
1.Environment Location/ Theme
2.Layout _ Composition_Focal Point
3.Environment Construction
4.Creating Flow
5.Material Surfacing _ Color Placement
6.Lighting _ Post Process
*** Complete UE4 Environment Included ***
Excited to share this with you all and thanks for your support!
Special thanks to:
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参与人数 3 元素币 +22 活跃度 +6
Artstation:https://www.artstation.com/shawnellpriester

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