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3D物件_场景_载具 Valorant_ Neo Frontier Sheriff
发布于
2024-6-25
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[翻译] : 我在Riot的2021和2022年暑期实习期间分别独立完成了这些工作。在这个项目中,我学到了很多关于为团队搭建东西的知识。我需要考虑建立跨整个皮肤线重用的内部结构,制作自定义 Rig,并研究了未来 Neo 版本中的玻璃材质。当它进入 QA 测试时,我也遇到了大量 bug,但看到它的发布我还是非常开心的。我非常感谢团队的耐心和热情,当我还是实习生的时候,他们一直帮助我。特别要感谢:Denis Lakhanov 的概念设计;Sean Marino 和 Chris Stone 的艺术指导(海绵宝宝梗);Billy Lam 的动画;Nicolas Ceriani 的视觉特效和击杀终结者;Sammi Pedregon 与Rabcat合作外包部分,以及所有帮助这个皮肤线变得如此有趣的其他人!:击拳!

I worked on these separately for both my summer internships at Riot 2021 and 2022. During these projects I got to learn a lot about setting things up for the team. I had to consider setting up internals that will be re-used across the skinline, make custom rigs and got to look into glass shaders with the future neo -version. I also got a ton of bugs when it hit QA haha. It took some time, but i_m so happy to see it_s release.

I can_t help but be grateful for the team with their patience and enthusiasm for helping me when i was an intern.
Special thanks to:
Denis Lakhanov for concept
Sean Marino and Chris Stone for Art Direction(Spongebob Meme)
Billy Lam for Animations
Nicolas Ceriani for the vfx and kill finisher
Sammi Pedregon for Collaborating with Rabcat on Outsource
and everyone else that helped make this skinline a fun experience! :Fistbump:
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参与人数 3 元素币 +13 活跃度 +10
A站:https://www.artstation.com/joseph-burgos/albums/all

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hhhappy  发表于 2024-6-25 21:13:33  
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悲凉的石头  发表于 2024-7-1 17:00:07  
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3D Weapon Artist

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