I worked on these separately for both my summer internships at Riot 2021 and 2022. During these projects I got to learn a lot about setting things up for the team. I had to consider setting up internals that will be re-used across the skinline, make custom rigs and got to look into glass shaders with the future neo -version. I also got a ton of bugs when it hit QA haha. It took some time, but i_m so happy to see it_s release.
I can_t help but be grateful for the team with their patience and enthusiasm for helping me when i was an intern.
Special thanks to:
Denis Lakhanov for concept
Sean Marino and Chris Stone for Art Direction(Spongebob Meme)
Billy Lam for Animations
Nicolas Ceriani for the vfx and kill finisher
Sammi Pedregon for Collaborating with Rabcat on Outsource
and everyone else that helped make this skinline a fun experience! :Fistbump: