To achieve a seamless one-click interchange between MAYA and MAX, you can use third-party plugins or scripts. One commonly used plugin is "PolyTrans for Maya," which supports cross-version interchange between MAYA and MAX.
Firstly, you need to install the "PolyTrans for Maya" plugin in your MAYA software and configure it according to the instructions provided.
Once installed, import or create the models, textures, animations, or other assets you want to export in MAYA. Then, using the export functionality of the "PolyTrans for Maya" plugin, export these resources in a suitable format such as FBX or OBJ.
Next, open the MAX software, install, and configure the "PolyTrans for Max" plugin. Then, using the import functionality of the plugin, select the previously exported files for import.
By utilizing these plugins, you can easily achieve one-click interchange between MAYA and MAX. However, it is important to ensure compatibility between the versions of MAYA and MAX. Some plugins may only support specific software versions.
Regarding the built-in import/export functionality, by default, it does not require installation on the C drive. You can choose the installation location yourself. However, to avoid any unexpected issues, it is recommended to install the software and related files in the same directory. This ensures that the software can access the required files and resources properly during the import/export operations.