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本帖最后由 秋令6689 于 2022-6-7 19:56 编辑
Xmesh是一个几何缓存工具(正式名称)。 它实际上是一个专业缓存,不仅限于几何。 Thinkbox XMesh MX 可以存储皮肤。 信息,动画关键帧,材质,素材ID,纹理,UV,点信息(点速度,点颜色,点距离等),还允许您自定义通道并存储它。 存储缓存后会自动创建一个Proxy文件,并且会自动优化原始缓存,之后您可以对缓存进行操作,时间缩放,材质调整,点信息操作等等。 XMeshTM MX是3ds Max实现XMesh工具集。 它包含一个公开的,用于处理场景和保存XMesh文件的MAXScript接口的商业Saver插件(XMesh MX Saver)以及一个执行加载的免费Loader插件(XMesh MX Loader)。 Xmesh is a geometry caching tool (officially titled). It\'s actually a professional cache, not just limited to geometry. This plugin was previously required in max. He can store skins. Information, animated keyframes, materials, material IDs, textures, UVs, point information (point velocity, point color, point distance, and the like), but also allows you to customize the channel and store it. After the storage cache will automatically create a Proxy files, and will automatically optimize your original cache, after which you can operate on the cache, the time scaling, the adjustment of the material, the operation of the point information and so on. XMeshTM MX is the 3ds Max implementation of the XMesh toolset. It consists of a commercial Saver plugin (XMesh MX Saver) which exposes a MAXScript Interface for processing the scene and saving the XMesh files, and a FREE Loader plugin (XMesh MX Loader ) Which performs the loading. 安装步骤: - 安装XMeshSaver 和 xMeshLoader
- 拷贝替换文件夹里对应八本的XMeshSaver.dlo 到 C:\\Program Files\\Thinkbox\\XMeshSaver MX\\3dsMax20xx\\x64
- 用记事本打开thinkbox.lic,将里面的ANY修改成自己的MAC地址,保存后拷贝到C:\\FlexLM
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