C4D样条线生成曲面插件 SplinePatch V3.04.0 For Cinema 4D R25-R26
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发布于 2023-3-3 12:56:59
插件类型: C4D 
版本信息: V3.04
软件版本要求: R25-R26
官网地址: https://c4dplugin.com/product-sp

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本帖最后由 秋令6689 于 2022-5-25 16:38 编辑

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C4D样条线生成曲面插件 SplinePatch V3.04.0 For Cinema 4D R25-R26
SplinePatch可以根据几条样条线,直接生成曲面,同时也可以控制曲面的精细度等
SplinePatch provides users of C4D with a patch-modeling function. It adds to the list of C4D’s nurbs objects and works in a quite similar manner. Drag and drop three or four splines that surround the surface to be created in the SplinePatch object and choose the number of subdivisions. That’s it!
安装步骤:
  • 拷贝SplinePatch文件夹到C4D安装目录的plugins即可
  • 用于 Cinema 4D 的 SplinePatch v3.04.0:
    SplinePatch 从三个或四个样条线创建一个曲面。它被设计成一个完全参数化的对象生成器。
    MultiPatch 将多个样条线补丁连接到光滑的表面上,然后使用可定制的轮廓将其向外圆化。
    全新的 SplineCage 对象管理并创建笼中样条线之间的所有连接。它只需单击鼠标即可创建所有所需的表面。
    为什么需要样条补丁?
    面片建模是一种主要用于以真实大小和尺寸的方式对曲面进行建模的技术。使用汽车建模时,您会发现这种用户友好但有效的技术非常有益。然而,大多数处理在线汽车建模的教程都使用 SplinePatches,但专门为使用 Cinema 4D 而创建的教程除外。到目前为止,Maxon 强大的 3D 软件的用户无法使用这种方法。Cinema-4D 的“loft”、“lathe”和“sweep”等功能没有提供足够的替代方案。除了直接使用点和多边形之外,没有其他方法可以替代补丁建模。
    尽管这种方法很有效,但仍有许多工作要做。其中很大一部分涉及创建穿过典型造型线的样条线。因此,通常使用尺寸图,也称为要描述的对象的蓝图。通过一系列由线条组成的样条笼形式,它决定了物体的形状如何。在这些线之间,表面最多可以覆盖三个或更多样条线,它们的交点是一个限制。
    大多数可用应用程序中的 SplinePatch 函数需要精确计算空间内的交点。这些交点是使用补充函数生成的以连接样条线。我们的插件在这方面非常适应。请注意,样条线似乎靠近 SplinePatch 中的角。要构建的 SplinePatch。
    使用 Cinema 4D 制作的 SplinePatches
    SplinePatch 为那些使用 C4D 的人提供了一个补丁建模功能。它是 C4D 中唯一以类似方式成为对象和函数的一种。拖放三到四个样条线,这些样条线定义将在 SplinePatch 对象中创建的曲面。选择要使用的细分。就是这样!
    如果确定了细分的数量,许多软件程序会从创建可以使用特定工具操作的多边形网格开始。这种方法与 Cinema 4D 中的非模态外观不同,因此我们决定根据对象生成来设计插件。好处是显而易见的:可以随时改变任何参数,甚至是样条的形状和位置!
    贴片的实际建模将完成。
    SplinePatch 具有贴片建模爱好者可能感兴趣的附加功能:
    拼接
    此方法允许您连接或粘合多个表面以形成单个无缝形状。您只需将希望加入的 SplinePatches 放入多补丁中。补丁将被无缝焊接和平滑,无论它们是否以不同的方式划分。
    边缘轮廓
    您可以使用不同的配置文件为多面体提供边缘边缘。特别是,当与 HyperNURBS 一起使用时,您可以制作出漂亮的平滑边缘,这些边缘是汽车车身中典型的接缝。汽车。您还可以设置间隙的宽度!如果您正在使用 HyperNURBS,您可以通过设置斜角来获得圆边。
    变形
    可以使用附加样条线或多边形对象来改变表面的形式。正如“变形”所表明的那样,您可以比制作凹痕更进一步。此外,可以将表面完全或在一定程度上或形成特定形状。因此,例如,您可以在表面上涂抹一些东西,甚至可以平滑凸起。
    一个对象
    如果您更愿意使用“真实的”多边形对象,例如,如果您想为汽车配备门把手 您可以使用 Cinema 4D 功能之一“Make Editable”或“Current”创建一个干净的对象随时反对”。
  • 英文原文
  • SplinePatch v3.04.0 for Cinema 4D:
    SplinePatch creates a surface from three or four Splines. It is designed to be an object generator that is completely parametric.
    The MultiPatch connects several Spline Patches onto a smooth surface and then rounds the outwards with a customizable profile.
    The brand new SplineCage object manages and creates all connections between the splines in a cage. It creates all desired surfaces with a single mouse click.
    Why do you require the Spline Patches?
    Patch-modeling is a technique that is mostly employed to model curved surfaces in a way that is true to size and dimension. When using car modeling, you will find this user-friendly, yet effective technique extremely beneficial. Most tutorials that deal with car-modeling online use SplinePatches however, with the exception of the ones specifically created to work with Cinema 4D. Up until now, this method wasn't available to users of this powerful 3D software from Maxon. The Cinema-4D features like "loft", "lathe" and "sweep" do not offer adequate alternatives. There's no alternative to patch-modeling other than using points directly and polygons.
    In spite of this method's effectiveness, there's still a lot to complete. A large portion of this is involved in creating splines that run through the typical shaping lines. So, it is common to employ dimensional drawings, also known as blueprints of the object that you want to be described. Through a series composed of lines spline cage forms, which determines how the object's shape. Between these lines, surfaces can be covered with up to three or more splines, with their intersection points being a limitation.
    The SplinePatch functions in the majority of available applications need precisely calculated intersection points within the space. These intersection points are generated using the supplementary functions to join the Splines. Our plugin is very accommodating in this regard. Be aware that the splines appear to be close to the corners in SplinePatch. SplinePatch to be built.
    SplinePatches made with Cinema 4D
    SplinePatch offers those using C4D a patch-modeling feature. It's one of C4D's only be objects and functions in a like manner. Drop three to four Splines which define the surface that will be created within the SplinePatch object. Select which subdivisions to use. That's it!
    If the number of subdivisions is determined, many software programs begin by creating a polygon mesh that you can manipulate using specific tools. This approach is not akin to the non-modal look which is the norm in Cinema 4D so we decided to design the plugin in terms of object generation. The benefits are obvious: it is possible to alter any parameter at any time, even the form and the position of splines!
    The actual modeling of the patch will be completed.
    SplinePatch has additional features that may be of interest to the fan of patch modeling:
    Stitching
    This method allows you to join or glue multiple surfaces in order to form a single, seamless shape. You just need to put the SplinePatches you wish to join in a multi-patch. The patches will be seamlessly welded and smoothed out, regardless of whether they are divided in a different manner.
    Edge Profiles
    You can give edge edges to a multi-patch using a diverse profile. In particular, when used with HyperNURBS you can make nice smooth edges that are typical of seams found in the car's body. automobiles. You can also set the width of the gap! If you're working with HyperNURBS you can have round edges through setting the bevel.
    Deforming
    The form of a surface may be altered using an additional spline, or a polygon object. You can go further than make dents as the expression "deforming" indicates. Furthermore, it is possible to shape the surface totally or to some extent or into a particular shape. So, for instance, you could apply something to your surface, or even smooth out the bulge.
    One object
    If you would rather work using an "real" polygon object, for instance, if you would like to equip a car with handles for doors You can create an object that is clean using one of the Cinema 4D functions "Make Editable" or "Current State to Object" anytime.


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