【搬运】【ZBrush插件】Zplugin: Nick's Tools 多功能插件
ZpluginQuick Load/SaveVisibilityBatch RenameSave 2 ZStartupMaterial CycleMake SubD Levels
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发布于 2024-5-14 23:45:15
插件类型:  
版本信息: Version 1.61
软件版本要求: 未知或无明确软件版本限制
官网地址: https://artofnickmiller.artstation.com/zplugin-nickstools

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本帖最后由 秋令6689 于 2022-6-8 17:19 编辑

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原文地址:https://artofnickmiller.artstation.com/zplugin-nickstools
下载链接来自互联网 仅供学习研究之用,不得用于商业

原作者创作不易,有能力用户作者官方主页赞助下载使用

以下为原作者官网插件描述内容,用谷歌翻译机翻,中文描述有问题的地方还请友善告知,谢谢合作。


To install:
Place "NicksTools.zsc" file and "NicksToolsdata" folder in your *\ZStartup\ZPlugs and ZPlugs64 directory.
Discussion and Support on Polycount and ZBrushCentral threads.
安装:
将“NicksTools.zsc”文件和“NicksToolsdata”文件夹放在 *\ZStartup\ZPlugs 和 ZPlugs64 目录中。
关于 Polycount 和 ZBrushCentral 线程的讨论和支持


Misc Scripts
Colorize Toggle: this script sets colorize (Polypaint) on or off for all your SubTools at once. Toggling them individually can be super time consuming.
Random Color: This script will assign a random color to each of your subtools. This is useful when rendering a flat color pass so you can easily select your subtools when compositing.
InflateB: Toggles between your current brush and the inflate brush at max size. This is used to inflate the whole subtool similar to the inflate in the deformation menu.
Mat2Similar: Fills subtools your active material to all subtools with the same pointcount.
TxtrAsignAll: This button will assign the currently selected texture to all visible subtools. The subtool must have UVs.
Checker Toggle: This script will turn on the Checkerboard texture for the current subtool or all subtools if the "All" button is toggled. When the button is toggled off it will turn the checkerboard off or reassign the previous texture. The subtool must have UVs.
ExportOptions: This script will toggle the Subtool Export Options, Texture, Merge UV Cords, and Sub Group, for all your Subtools.
Undo/Redo All: These buttons will Undo or Redo multiple times on each visible Subtool. How many times the script Undo/Redos is based on the "Amt" slider.
Target Multi-Append: First pick the target tool you want all the subtools from. Then press AppendTool will append all the subtools from that target to your current tool.
Colorize Toggle:这个脚本一次性为所有的SubTools 设置colorize (Polypaint) 开启或关闭。单独切换它们可能非常耗时。

随机颜色:此脚本将为您的每个子工具分配随机颜色。这在渲染平面颜色通道时很有用,因此您可以在合成时轻松选择子工具。
InflateB:在当前画笔和最大尺寸的充气画笔之间切换。这用于对整个子工具进行充气,类似于变形菜单中的充气。
Mat2Similar:将您的活动材料填充到具有相同点数的所有子工具中。
TxtrAsignAll:此按钮会将当前选定的纹理分配给所有可见的子工具。子工具必须具有 UV。
Checker Toggle:如果切换“All”按钮,此脚本将为当前子工具或所有子工具打开棋盘纹理。当按钮关闭时,它将关闭棋盘或重新分配以前的纹理。子工具必须具有 UV。
ExportOptions:此脚本将为您的所有 Subtools 切换 Subtool Export Options、Texture、Merge UV Cords 和 Sub Group。
全部撤消/重做:这些按钮将在每个可见子工具上多次撤消或重做。脚本撤消/重做多少次基于“Amt”滑块。
Target Multi-Append:首先选择您想要所有子工具的目标工具。然后按 AppendTool 会将来自该目标的所有子工具附加到您当前的工具。



BPR Geo
Dynamic All: Use the "On" or "Off" switches to toggle Dynamic SubDivision on or off for all visible subtools.
ApplyDynamicAll: Commits the Dynamic SubDivision for all visible subtools.
Array Mesh All: Use the "On" or "Off" switches to toggle Array Mesh on or off for all visible subtools.
BPR2Geo All: Converts your BPR Geo to meshes for all visible subtools. Use the GoZ switch to automatically send those meshes to your Goz app.

全部动态:使用“开”或“关”开关打开或关闭所有可见子工具的动态细分。
ApplyDynamicAll:提交所有可见子工具的动态细分。
Array Mesh All:使用“On”或“Off”开关打开或关闭所有可见子工具的Array Mesh。
BPR2Geo All:将您的 BPR Geo 转换为所有可见子工具的网格。使用 GoZ 开关自动将这些网格发送到您的 Goz 应用程序。



Masking
Mask Grow: this script will attempt to grow your mask by a fixed polygon ammount. Enter how many polygons you want it to grow by in the slider and click grow.
PP to Mask: if you have any Polypaint this script will convert it into a mask based on color value with a single click. This is useful if you want a way to preserve complex masks.
AutoMask PG: ordinarily the brush setting "AutoMask by Polygroup" is a slider. This button toggles between 100 (on) and 0 (off) with a button press. Ideally this button should be pulled into your interface somewhere so it's handy.
Mask PG Under Cursor: Requires a hotkey. Will mask the whole polygroup under your mouse cursor.
UNMask PG Under Cursor: Requires a hotkey. Will unmask the whole polygroup under your mouse cursor.

蒙版增长:此脚本将尝试将蒙版增长固定的多边形数量。在滑块中输入您希望它增长的多边形数量,然后单击增长。
PP 到蒙版:如果您有任何 Polypaint,此脚本将通过单击将其转换为基于颜色值的蒙版。如果您想要一种保留复杂蒙版的方法,这很有用。
AutoMask PG:通常画笔设置“AutoMask by Polygroup”是一个滑块。按下按钮,此按钮可在 100(开)和 0(关)之间切换。理想情况下,这个按钮应该被拉到你界面的某个地方,这样很方便。
Mask PG Under Cursor:需要热键。将掩盖鼠标光标下的整个多组。
UNMask PG Under Cursor:需要热键。将取消鼠标光标下的整个多组。


Brush
Brush Settings Toggle: Applies the toggled settings to most of your loaded brushes. A few brushes are skipped based on name. Those include: Mask, Trim, Transpose, Select, Slice, Groom, Zremesher, Zmodeler, Zproject, and Topology.
Color Blending: Requires a hotkey. Blends your active color with the Polypaint color under your mouse cursor. The "Shadow-Highlight" slider will skew the hue and value towards a lighter or darker color. Higher values moves the color towards a highlight and lower values moves towards a darker color. At 0.5 it will blend between the two colors.

画笔设置切换:将切换设置应用到大多数加载的画笔。根据名称跳过了一些画笔。其中包括:蒙版、修剪、转置、选择、切片、修饰、Zremesher、Zmodeler、Zproject 和拓扑。
________________________________________
颜色混合:需要热键。将您的活动颜色与鼠标光标下的 Polypaint 颜色混合。 “Shadow-Highlight”滑块将使色调和值偏向更亮或更暗的颜色。较高的值将颜色移向高亮,较低的值将移向较暗的颜色。在 0.5 时,它将在两种颜色之间混合。



SubDivision
SubD Lvl All: this script will put all your visible subtools at the SubD level indicated by the slider. This is similar to "All High" and "All Low" in the SubTool menu only with more customization.
SubDivide All: Subdivides all visible subtools X times where X is the slider number.
All Minus/Plus: These buttons will go up or down SubDivision levels for all visible based on the SubD Lvl slider. If the slider is at 3 then pressing "All Minus" will take all your subtools down 3 SubD levels from their current.
1-9 buttons: Pressing these will put your SubD level at the number indicated. If the mesh has no subD levels then it will be divided that many times.
H button: Puts the active subtool at the highest SubD level.
Smart DynaMesh: This script takes the guess work out of getting an acceptable poly density with DynaMesh. The script will create a Dynamesh near the "Target Polycount" slider. Use this script instead of initially pressing Dynamesh then just Dynamesh as normal.
Match Current: Uses Smart DynaMesh to get a DynaMesh close to your current pointcount.
Target Polygoncount: Slider used for the Smart Dynamesh. Number is in Millions.

SubD Lvl All:此脚本会将所有可见子工具置于滑块指示的 SubD 级别。这类似于子工具菜单中的“全高”和“全低”,只是有更多的自定义。
SubDivide All:将所有可见子工具细分 X 次,其中 X 是滑块编号。
All Minus/Plus:这些按钮将根据 SubD Lvl 滑块提高或降低所有可见的 SubDivision 级别。如果滑块位于 3,则按下“All Minus”将使所有子工具从当前的 SubD 级别降低 3 个。
1-9 按钮:按下这些按钮会将您的 SubD 电平设置为指示的数字。如果网格没有 subD 级别,那么它将被划分多次。
H 按钮:将激活的子工具置于最高的 SubD 级别。
Smart DynaMesh:这个脚本消除了猜测工作,通过 DynaMesh 获得可接受的多边形密度。该脚本将在“Target Polycount”滑块附近创建一个 Dynamesh。使用此脚本,而不是最初按 Dynamesh,然后像往常一样按 Dynamesh。
匹配当前:使用Smart DynaMesh 使DynaMesh 接近您当前的点数。
目标多边形计数:用于智能动态网格的滑块。数字以百万为单位。


Make SubD Levels
Make SubD Lvls: Will attempt to recreate subD levels using your current Zremesher settings.
All Vis: Will recreate subD levels for all visible subtools. This may take a long time.
AutoDetect: By default Make SubD Levels it will autodetect how many levels you need get back to your current pointcount.
Projection: Enables projecting details back to the subdivided mesh. Increases run time.
CapProjection: Enabled to increase speed and performance. Stops projection after a certain pointcount is met. Controlled by the ProjCap PCount slider.
Relaxed: Applies the Zremesher process twice resulting in a more relaxed topology.
Delete Source: Enabling will prompt you to delete a "PolyStar" temp object to get rid of the "Delete Confirmation" popup. After this your un-subdivided source mesh will be deleted after the Make SubD Lvls script is ran.
SubD Levels: If autodetect is off then you can manually set how many SubD Levels you want per subtool.

Make SubD Lvls:将尝试使用您当前的 Zremesher 设置重新创建 subD 级别。
所有可见:将重新创建所有可见子工具的 subD 级别。这可能需要很长时间。
AutoDetect:默认情况下,Make SubD Levels 会自动检测您需要多少级别才能恢复到当前的点数。
投影:启用将细节投影回细分网格。增加运行时间。
CapProjection:启用以提高速度和性能。达到特定点数后停止投影。由 ProjCap PCount 滑块控制。
松弛:应用 Zremesher 过程两次,从而产生更松弛的拓扑。
删除源:启用将提示您删除“PolyStar”临时对象以摆脱“删除确认”弹出窗口。在此之后,您的未细分源网格将在 Make SubD Lvls 脚本运行后被删除。
SubD 级别:如果自动检测关闭,那么您可以手动设置每个子工具所需的 SubD 级别。



Material Cycle
With these set of buttons you can "store" up to 6 materials on the "Material" slider numbers. Start by picking a number and a commonly used Material. Then click "Set Mat." That Material is now set to the slider number.
You can either move the slider manually or use the "<>" keys. For best use assign those buttons to hotkeys. To remove a Material from a number you can use the "Clear Mat" button or overwrite it with a new material.
**Note 1: If a number is "blank" the "<>" buttons will not skip it. The Material will not change but you will have to press the buttons to move on to the next number.
**Note 2: Stored Materials must be loaded for the script to assign them to your mesh. Please use Materials in your ZStartup folder or load them before hand.

使用这组按钮,您可以在“材料”滑块编号上“存储”多达 6 种材料。首先选择一个数字和一种常用的材料。然后单击“设置垫子”。该材质现在设置为滑块编号。
您可以手动移动滑块或使用“<>”键。为了获得最佳使用,将这些按钮分配给热键。要从数字中删除材料,您可以使用“清除垫”按钮或用新材料覆盖它。
**注 1:如果数字为“空白”,“<>”按钮将不会跳过它。材料不会改变,但您必须按下按钮才能移动到下一个数字。
**注 2:必须为脚本加载存储的材料才能将它们分配给您的网格。请使用 ZStartup 文件夹中的材料或事先加载它们。


Visibility
Define Group: Sets a "keyword" that appears in the name of all subtools you want in a group. This keyword is set to the number on the slider.
Check: Displays the keyword assigned to the slider number.
<-G/G-> : Buttons to move the group slider up or down. Use these if you want to hotkey changing the group number.
Hide/Unhide Group: Hides/Unhides each subtool with the keyword that is assgined to the current slider number.
Send Group to Top/Bottom: Each subtool with the keyword that is assgined to the current slider number is moved to the top/bottom of the subtool stack.
Add Visible to Group: Will add the keyword from the current slider number to the name of each visible subtool.
Isolate Group: Checks if the subtool name has a keyword in a group and hides all subtools that are NOT in the same group.
Hide Above/Below: this script hides Subtools above or below the active Subtool in the Subtool menu. This DOES NOT hide Subtools above or below based on the canvas position, only based on menu order.
Store/Restore Visibility: when you press "Store Visibility" the current visibility status of all your Subtools are stored. You can hide/unhide subtools any way you want and then recall the stored visibility later.
This is saved in between ZB sessions.
** Note: It is very important you do not add/delete or rearrange subtools after storing. It will give you an error and you will have to store the visibility again.
Set Subtool: Picks a subtool to use in the "Quick Select" and "Quick Hide" buttons.
Quick Select: Toggles between the current subtool and the one selected with "Set Subtool."
Quick Hide: Toggles the visibility of the subtool selected with "Set Subtool."

定义组:设置一个“关键字”,该关键字出现在您希望在组中的所有子工具的名称中。此关键字设置为滑块上的数字。
检查:显示分配给滑块编号的关键字。
<-G/G->:向上或向下移动组滑块的按钮。如果您想热键更改组号,请使用这些。
隐藏/取消隐藏组:使用分配给当前滑块编号的关键字隐藏/取消隐藏每个子工具。
将组发送到顶部/底部:具有分配给当前滑块编号的关键字的每个子工具都被移动到子工具堆栈的顶部/底部。
将可见添加到组:将当前滑块编号中的关键字添加到每个可见子工具的名称中。
隔离组:检查子工具名称在组中是否有关键字,并隐藏所有不在同一组中的子工具。
在上方/下方隐藏:此脚本将子工具隐藏在子工具菜单中活动子工具的上方或下方。这不会根据画布位置隐藏上方或下方的子工具,仅基于菜单顺序。
存储/恢复可见性:当您按下“存储可见性”时,所有子工具的当前可见性状态都会被存储。您可以以任何方式隐藏/取消隐藏子工具,然后稍后调用存储的可见性。
这保存在 ZB 会话之间。
** 注意:存储后不要添加/删除或重新排列子工具,这一点非常重要。它会给你一个错误,你将不得不再次存储可见性。
设置子工具:选择要在“快速选择”和“快速隐藏”按钮中使用的子工具。
快速选择:在当前子工具和使用“设置子工具”选择的子工具之间切换。
快速隐藏:切换使用“设置子工具”选择的子工具的可见性。


Quick Load/Save
Load Stored ZPR: This button will load a project stored with the "Open" button to the right.
Open: This button will open the browser for you to select a project. This button also automatically stores the project you open. So after you "Open" a project once its forever stored until you open other with this button.
Save 1-3: These buttons will save over the mesh saved with the corresponding "Store Tool" slot. If a different mesh is selected or the mesh has a different name than the one saved a warning prompt will appear. This is so you don't accidentally Overwrite a file.
Store Tool 1-3: These buttons will store the current tool you are on. You can have three different tools stored at once. Clicking it again will overwrite the previous save. If you CRTL-Click the button it will display the path of the tool saved so you know which Tool is assigned to which button.
Load Tool 1-3: These buttons will load the Ztools assigned to the neighbouring buttons.
**Note: To get optimal use out of these scripts I HIGHLY recommend making a custom menu with these buttons and docking it above the "Tools" palette so that it will be close to your other Save/Load buttons.

加载存储的 ZPR:此按钮将加载使用右侧“打开”按钮存储的项目。
打开:此按钮将打开浏览器供您选择项目。此按钮还会自动存储您打开的项目。因此,在您“打开”一个项目后,它会永久存储,直到您使用此按钮打开其他项目。
保存1-3:这些按钮将保存通过相应的“存储工具”插槽保存的网格。如果选择了不同的网格或网格的名称与保存的名称不同,则会出现警告提示。这样您就不会意外覆盖文件。
存储工具1-3:这些按钮将存储您当前使用的工具。您可以同时存储三种不同的工具。再次单击它将覆盖以前的保存。如果您 CRTL-单击该按钮,它将显示保存的工具的路径,以便您知道哪个工具分配给了哪个按钮。
加载工具1-3:这些按钮将加载分配给相邻按钮的Ztools。
**注意:为了充分利用这些脚本,我强烈建议使用这些按钮制作一个自定义菜单并将其停靠在“工具”调色板上方,以便它靠近您的其他保存/加载按钮。


Batch Rename
Rename: opens a dialog asking for the base name to rename all visible subtools. Optional prefix/suffix will be added to this base name as well as a serial.
Serial Start: change if you wish to start the renaming serial number to something other than 1.
Set Prefix/Suffix: adds a word to the start/end of the base name.
Padding: Optionally add another letter or number before the serial.
Underscores: Toggles underscores after the prefix and before the suffix/serial.

重命名:打开一个对话框,询问基本名称以重命名所有可见的子工具。可选前缀/后缀将添加到此基本名称以及序列号。
序列号开始:如果您希望开始将序列号重命名为 1 以外的值,请进行更改。
设置前缀/后缀:在基本名称的开头/结尾添加一个单词。
填充:可以选择在序列号之前添加另一个字母或数字。
下划线:在前缀和 b 之后切换下划线在后缀/序列之前。


Save 2 ZStartup
Set Zbrush Dir: Use this to set the ZStartup directory to save the files too. Example: C:Program Files\Pixologic\ZBrush 4R7 (with no backslash at the end.) This only needs to be done once unless the directory changes.
Check: Displays the saved directory.
Auto Rename Copies: If this is enabled, files with the same name will not be overwritten but saved as a copy.
Save "X" 2 ZStartup: Saves the cosponsoring asset to the correct Zstartup directory.
Set Zbrush Dir:使用它来设置ZStartup 目录来保存文件。 示例:C:Program Files\Pixologic\ZBrush 4R7(末尾没有反斜杠。)除非目录更改,否则只需执行一次。
检查:显示保存的目录。

自动重命名副本:如果启用此功能,同名文件将不会被覆盖,而是另存为副本。
保存“X” 2 ZStartup:将共同赞助资产保存到正确的Zstartup 目录。








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参与人数 3元素币 +32 活跃度 +16 展开 理由
dubujianke + 15 + 2 好贴子不应默默无闻,我先点了!
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Nick_hy  发表于 2022-7-18 16:12:35  
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