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收益:1550元素币 销量:31 提醒使用【余额支付】需要: ¥5 余额 这是127套道路纹理贴图,所有的道路一开始都是干净的,但随着时间的增长,裂缝和斑块等缺陷会越来越多。 所以创建了一个非常干净的道路材料,然后是一个中等老化和重老化版本,每个版本都有 3 种变化。 所有这些都提供超高分辨率,包括所有必要的法线、位移和粗糙度贴图!并且可以通过Photoshop 中的元素来制作完美的道路纹理…… A few years ago I was putting the finishing touches on a bridge scene. The only thing missing was the road texture. It was then that I realized how badly the 3D community needed a proper one. Most road textures are simply far too clean and perfect. Like this one:
Yet real roads look like this:
So it's no wonder your CG roads look fake! They're missing all those glorious cracks, asphalt patches, holes, leaves and rubbish - stuff that makes it look real! So this month at Poliigon we made Streets our focus... with the aim to solve the problem of CG roads once and for all!
The better alternative to photos: DigitalNormally textures are photographed, but in the case of roads, not only were the surfaces too large to capture, but there's also a lot of detail that you miss when you restrict yourself to a camera (like roughness). So instead we created each element digitally, using Substance Designer. Which while it took us a LOT longer, it also gave us a lot more control over the final result, and the amount of detail.
The RoadsAll roads start out clean, but gather imperfections like cracks and patches the more they age. So we created a perfectly clean road material, then a medium aged and heavily aged version, with 3 variations for each: Then, to give you the freedom to use them across more scenes, we created a 4-lane, 2-lane and no-lane versions: All available in super high-resolution, with all the necessary normal, displacement and roughness maps included!
Plus, separate road elementsIf you're trying to build a city, carpark or back alley, you often need a custom road. So we've included each individual element, already alpha masked and ready to craft into something new:
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