Manual / Live 1.8 Playlist / Tutorials / Showcase / UseCases / Twitter
Welcome to NinjaLive 1.8: modular fluidsim for UE 4 & 5 that could be used for screen-space effectsand drive world-space systems: water bodies, volumes, niagara, foliage and landscape components.
Please note: learning ninja takes a week - by going through (a) the Manual, (b) Tutorial Videos and(c) included Levels. Buy only if you are willing to invest time to learning! Start here: All-in-one Tutorial
Playable interactive demo showcasing Live 1.7 features: NinjaDEMO EXE + VideoCaptureFor fluidsim baking, see NinjaTOOLS.
Technical Details
Features
Niagara two-way data flow: drive particles using fluidsim / drive fluidsim using particles
Local solver combined with pattern generators - to render infinite fields of responsive sand, water, fog
Cinematics: ready for rendering via Movie Render Queue, supports Sequencer
Volumetrics: custom, lit 3D Smoke volume included + driving native UE Fog and Clouds
Scalable: could be optimized for mobile devices or run a 4k sim container
Simple-mode: track objects and draw trajectories without running fluidsim (eg. footsteps, wheeltracks)
Modular: could be added as ActorComponent / could drive other components (niagara, volumes)
Sim buffers exposed (density, velocity, pressure)
Examples included (20+ tutorial levels, 10+ usecase levels)
Compiling and packaging is tested on Windows and Android devices
Important: NINJA IS NOT REPLICATED
Simulation Inputs
Niagara Particles (position, velocity)
StaticMeshes, PhysicsBodies (position, size and velocity)