Unity3D资源 [功能/工具] 2合1捆绑:FlowCanvas和NodeCanvas v2.8.5
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引擎插件类型: 可视化编程 逻辑|数据 

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本帖最后由 slvrsteele 于 2018-10-21 05:26 编辑


这个资源已经过时了。 你可以在这里找到更好的版本:
http://www.element3ds.com/forum.php?mod=viewthread&tid=181024



FlowCanvas.png

Requires Unity 5.6.1 or higher.

FlowCanvas is a powerful visual scripting system to create and manipulate virtually any aspect of gameplay elements for your Unity games in a very similar fashion to Unreal Blueprints and Autodesk Stingray, but with far less programming knowledge required!
FlowCanvas gives you the full flexibility of concepts typically available only in code, through an intuitive visual node editor, empowering you to create things from quick prototypes, up to complete game mechanics, without writing a single line of code.
✔ Designers: Prototype, iterate and realize complete gameplay mechanics without coding, while learning how code works the easy way. If you are familiar with Unreal Blueprints, you will feel right at home.
✔ Programmers: Interface with your code at a higher level, creating decoupled systems and/or provide new self-contained nodes for designers with an easy and well documented API.

By connecting Events, Flow Controllers, Actions and Functions together, you can create and manipulate gameplay elements including but certainly not limited to:
● Player Controls
● Level Design Events
● Gameplay Mechanics
● User Interfaces
● Player Interactions
● and a whole lot more.


Feature Highlights
----------------------------------------
- Work in a complete, intuitive Visual Node Editor with all expected pro features.
(undo/redo, zoom in/out, minimap, copy/pasting, multi-selection, comments, groups, JSON import/export and more)
- Use any type of variables out of the box.
(Classes, Structs, Enums, Lists, Interfaces..)
- Use automatically generated nodes for all and any Unity functionality, your code and 3rd party APIs. Including Methods, Properties, Fields, Unity Events, C# Events, Generic Methods, Constructors and Operators.
- Enjoy Built-In Unity and custom code documentation, directly within the editor.
- Visual Script custom Macro nodes and reuse them anywhere, or share with others.
- Visual Script custom Functions and reuse them from anywhere within the flowScript.
- React to almost any Unity built-in event, or custom Unity and C# Event.
- Diverse the Flow utilizing more than 20 Flow Control nodes.
- Visually Debug flow execution and value data transfers in runtime.
- Navigate the graph with ease, using a robust graph minimap.
- Utilize the Graph Debug Console and automatically locate faulty nodes with ease.
- Work expressively due to unique, automatic Data Conversions and Casting.
- Filter relevant nodes with advanced Type-Sensitive Intellisense Context Menus.
- Search and use nodes quickly through the smart node browser.
- Sync variables over the network using UNET.
- Data Bind variables with any component property or field.
- Live Edit FlowScripts in runtime.
- Extend and create custom nodes with ease, supporting Generic(T) nodes.
- Utilize a seamless integration with NodeCanvas BehaviourTrees and FSMs.
- User Friendly. No Setup Required.
- Rock Solid Performance.
- Strong Type Connections. No boxing.
- Blazing Fast Reflection.
- All Platforms Supported.
- Full C# Source Code included!

Add FlowCanvas in your current project and enjoy powerful visual scripting for Unity without any compromises.


3db27321-0793-41cd-ac85-682a5a57a6a8_scaled.jpg



-------------------------------------------------- ------------------------------------------



Requires Unity 5.6.1 or higher.

The complete Visual Behaviour Authoring framework for Unity, empowering you to create advanced AI Behaviours and Logic, including three separate, fully featured, yet seamlessly interchangeable modules for you to choose and easily add in your game:

• Behaviour Trees
• Hierarchical State Machines
• Dialogue Trees

NodeCanvas is a production ready framework used by many awesome games including Pamela, Hurtworld, Kim, Shroud of the Avatar, Kingdom, The Long Dark and Ghost of a Tale.
[Games Showcase]

Feature Highlights
-------------------------------------
• Use the right tool for the task at hand, choosing among three different systems.
• Design reactive Behaviour Trees and Hierarchical State Machines within an intuitive, designer friendly visual node editor:
(Full Undo/Redo, Zoom In/Out, Minimap, Multi-selection, Duplication, Copy/Pasting, JSON Import/Export, Groups, Comments and more)
• Use local & global variables of any type, visually or in code, for creating reusable and actor-oriented, parametric lessons, and saving and loading those variables between gaming sessions.
• Data Bind variables with any component property or field of any type directly.
• Sync variables automatically over the network using UNET, for creating multiplayer games.
• Visually Debug lessons with realtime, colorful and informative runtime debugging.
• Utilize the Graph Console to automatically locate faulty nodes with ease.
• Live Edit everything while in play mode to perfectly understand your design goals and how to achieve them.
• Utilize any existing code directly with advanced and extremely fast Reflection Tasks, automatically integrating Unity's and 3rd Party asset APIs.
• Work with Lists/Arrays, Enums, Interfaces and pretty much ANY Variable Type you need out-of-the-box.
• React to world changes and transfer data using the built-in Event System.
• Reuse and Bind made behaviours among any number of different agents.
• Organize your designs using Behaviour Sub-Trees and Sub-State Machines.
• Extend NodeCanvas Framework to create your own Actions, Conditions, Nodes or even completely new modules with the ease of a powerful, clean and well documented API.
• Customize inspectors in all ways possible, using Custom Object & Attribute Drawers.
• Integrate with lots of 3rd party assets.
• Publish to all platforms out-of-the-box.
• Rock Solid Performance. Zero Allocations.
• Full Source Code Included.
• And so much more...

No scripting? No problem. NodeCanvas comes with hundreds of useful game oriented premade Actions and Conditions to get you started directly. After you can use the special Script Control Tasks to make use and control any existing code and components without writing a single line of code !

Current 3rd Party Asset Extensions:
• Chronos
• Cinematic Sequencer - SLATE
• Cinema Director
• Core GameKit
• DOTween
• Easy Save
• Inventory Pro
• LipSync
• Love/Hate
• Master Audio
• Motion Controller
• PlayMaker
• PolyNav
• SALSA
• Simple Waypoint System
• more added constantly...

Community Driven Extensions:
• A* Project
• cInput
• FinalIK
• ProCamera2D
• Rewired
• uFrame

Further, NodeCanvas seamlessly integrates with FlowCanvas enabling you to use nested flowScripts directly within your BehaviourTrees, FSMs, and/or Dialogue Trees!

" So, what's included? "
✔ The Core NodeCanvas Framework.
✔ The Behaviour Trees module.
✔ The State Machines module.
✔ The Dialogue Trees module.
✔ Lots of Game Oriented Tasks.
✔ Lots of 3rd Party Integration Tasks.
✔ The Full C# Source Code.
✔ Fast and Responsible Support.

Works with Indie and Pro
Works with Unity 5.6, 2017, 2018
Supports UnityGUI
Supports Unity2D






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