Poly|Nav is a lightweight polygonal based 2D pathfinding solution using A*, that is extremely easy to setup and use, made for your Unity's new 2D system games!
• Define the walkable and obstacle area polygons with ease!
• Generate or update the navigation areas in runtime for procedural levels!
• Includes a complete steering agent component!
• Use an easy API to control your agents!
• Includes NodeCanvas tasks!
• Includes Playmaker actions!
PolyNav can be great for Adventure, Isometric, Side-Scrollers and Top Down 2D Games!
版本迭代:
版本 1.7.0(当前版本)
发布时间:2019年7月9日
v 1.7.0
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Mod: Code reformatted.
Fix: Bug with pathfinding through exact 90 Degree corners instead of around as it should.
v 1.6.5
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New: PolyNav is now in a namespace named PolyNav. You will please need to add "using PolyNav;" in your code.
New: Support for CompositeCollider2D.
New: Additional settings to handle Avoidance when agents get stuck between one another.
Mod: Removed a few unnecessary inspector UI elements.
Fix: A few bugs fixes.
v 1.6.0
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New: Unity 5.6 Tested.
New: Multiple PolyNav maps are now possible!
New: Ability to provide custom polygon maps via scripting.
New: Added some more example scripts.
Fix: Agent slow down when out of map.