在这个培训系列中,我们将建立的坚实基础上,探索先进的粒子的行为,在我们的影响和扩大利用流体模拟从Maya动力学1级获得。学生也将
涵盖如何使用Maya的Nucleus解算器,以创建优化的模拟连接布,n粒子和流体元素。我们将密切关注玛雅流体的使用和可能的应用不仅渲染的
元素,同时也为颗粒和可变形物体的作用力。
In this training series we will build on the solid foundation gained from Maya Dynamics Level 1 by exploring advanced
particle behavior and expanding the use of fluids simulations in our effects. Students will also cover how to use Maya\'s
Nucleus Solver to create optimized simulations connecting cloth, nParticles and fluid elements. We will pay close attention
to the use of Maya fluids and the possible applications not only as renderable elements, but also as forces acting on
particles and deformable objects.
MEL脚本,动画效果的一个基本领域,将盖和模拟控制和适应,这将打开一个新的世界的可能性。我们将学习如何使用MEL来创建动态的钻机和
协助处理重复性任务。作为与VFX学习任何课程,我们会从电影效果序列进行分析,研究,并确定最具成本效益的方式来实现类似的外观。在
这个级别的结束,学生将有一个广阔的知识在Maya和整体FX程序和技术的动态引擎。
MEL Scripting, a fundamental area of effects animation, will be covered and this will open a new world of possibilities for
controlling and adapting simulations. We will learn to use MEL to create dynamic rigs and to help deal with repetitive
tasks. As with any course in VFX Learning, we will analyze effects sequences from films, study them and determine the most
cost effective way to achieve similar looks. At the end of this level, students will have a broad knowledge of the dynamics
engine in Maya and overall FX procedures and techniques.
主要内容:
Topics Covered:
nParticles
Nucleus Solver
nCloth
Maya Fluids
Different Applications of Fluids
MEL Scripting
Creating Dynamic Rigs
Thinking like an FX TD